sharps91 Posted August 27, 2011 Share Posted August 27, 2011 So I have just started working on simple patrol routes in my level. At the minute I am using custom NPCs which appear in the Render View as actual characters, whereas the Tutorial I am following uses leveled actors.http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_NPC_population I followed the basic tutorial about the patrol route yet my NPC doesn't move. Therefore I was wondering if there was a different process for setting up patrol routes with custom NPCs? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 27, 2011 Share Posted August 27, 2011 No, it's the same. Set up your xmarkers, link each one to the next. In your patrol package ,pick the first one. As long as the route is navmeshed and your NPC doesn't have any other overriding packages, they will follow the route. Link to comment Share on other sites More sharing options...
Korodic Posted August 27, 2011 Share Posted August 27, 2011 NavMeshing DOES need to be done, before actually attempting to see if your AI's actually patrolling. Link to comment Share on other sites More sharing options...
sharps91 Posted August 27, 2011 Author Share Posted August 27, 2011 Thanks everyone, it's working now. Link to comment Share on other sites More sharing options...
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