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Help me Mod Plant Ingredient Effects..


p4stlife

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Hello everyone. I am not new to oblivion, however I am very new to modding it. I like harvesting from plants and making potions. I am trying to make a mod called magic plants.

 

I have created Ingredients for my plants

 

I used a few vanilla plants (renamed) that look like the species I want.

 

Everything works except that when I harvest my ingredients and I consume them the effects wear off in .2 seconds.

 

This is what Im trying to do:

 

 

Salvia divinorum plant:

 

Model used: nightshade

 

Ingredients: Salvia divinorum leaves (Tobacco leaf model)

 

Effects: Fortify intelligence, Restore magic, burden, summon something.

 

 

Psychotria viridis plant

 

Model used: Potato plant

 

Ingredients created: Psychotria viridis leaves: (Primrose leaf model)

 

Effects: Nighteye, life detect, fortify speed, summon something

 

 

Psilocybe cubensis Mushroom

 

Model used: BogBeacon

 

Ingredients: Psilocybe cap (Bogbeacon cap)

 

Effects: Light, Feather, Invisibilty, Fortify intelligence

 

 

Amanita muscaria var. muscaria

 

Model used: Fly amanita

 

Effects: Light, Restore health, Restore Fatigue, Fort. Endurance

 

 

 

I notice there is a duration and magnitude option for ingredient effects. What does this mean or what unit of time does this measure.

 

If I say duration 200, is that 200 seconds? Is there a limit? Is there a certain range of number that some ingredients tolerate?

 

I just want to be able to keep some plants in my house that have harvest able ingredients that effect you like potions and spells (such as summon skeleton)

 

Or change the effects of ingredients (preferably the ones I made.)

 

 

I am mostly doing this because no one has made an accurate Cannabis plant and effect. I'm using Motherwort and motherwort sprig as the models

 

I do not want the sprig to inebriate me, I want beneficial properties Like listed above, and a high gold value. That way I can sell what I harvest.

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When you eat an ingredient, the effect is basically a potion, made with a fifth of the player's alchemy. So it will only take into account the first ingredient property. I think duration may be forced short as well.

 

If you want a particular combination of effects from eating an ingredient, then I think that the you'll have to have the first effect as a script effect.

 

Also, if you like drugs, and making money; I've obviously got to recommend my own mod, Skooma Deals.

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If you want something that looks like an ingredient to have a really powerful effect, make a potion but use an ingredient model and icon. Of course then you have the problem of not being able to use the ingredient to mix potions, because it already is a potion.

 

I guess you could make it so you have custom alchemical apparatus that can only be used for making certain potions. This apparatus would accept potions that looked like ingredients if you scripted it properly. For an example of the apparatus, see this mod: Mages Guild Quests

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