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Timescale


Shuraalex

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Alright beeing a hard Roleplayer I am frustrated with the fact that you can travel from Leyawin to Bruma in 1 day which normally should've taken at least a week (minimum)

So to my Request:

Can someone please make a small mod that changes the Timescale to somewhere 100-500 when the "Fast Travel" option is enabled so that when i decide to travel from a city to a city it would take me 2-5 days of Ingame days, as in when I arrive the timescale should go to 10 ( twice as fast as Real time ( 1 minute ingame time = 30 seconds Real Life ))

I'm pretty sure it shouldn't be much of a trouble doing so yet im completely unfamilliar with oblivion construction set or coding, yet i imagine it being something like :

 

"Real Travel"

 

part#1

check player

If player.fasttravel

start "part#2"

if not set timescale to 10

repeat.

end.

 

part#2

set timescale to 500 ( or 2000 )

end.

 

This code is 100% not correct but i hoped it drew some picture of what I have in mind

What i planned this code to do is: see if the Player is using the Fast Travel, if so it would change the timescale of the game to 500-2000

When the player would arrive to his destination it would change the timescale of the game back to 10 ( not 30 as Vanilla )

 

 

Reason i hate the Vanilla time system is that it takes you 1-1.5 days to travel from one side of Cyrodill to the other, yet it takes you 2 hours to travel on foot(walking) from Bruma Castle to Bruma Chapel etc.

Ofcourse this would not do anything for player who would like to travel on foot from say skingrad to chorrol in 1-3 hours which should be atleast 5-7 days away from each other but..

 

Please someone help me and make this simple code!

Edited by Shuraalex
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There are a couple to choose from, Automatic timescale and Dynamic Timescale. They both seem to do the same thing. I've used Atutomatic timescale personally (as part of the Real Sleep Extended mod) and can verify that it works as advertised. There are many variables that can be set to affect the timescale for immersion purposes.

 

RP

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