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renaming


Mundu

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hi,

i'm not sure about correct part of the forum, and my bad english ...

i'm trying to create some simple mod to test my competences before starting a huge mod i have in my mind.

i play fallout 4 in italian version, no problem with some english names coming from the mods i installed, but when i use an .esp to rename an object in CK o FO4Edit, it's the name displayed for all the languages or just for italian, or just for english?


in CK i modified a .ini file to load correctly my italian version, otherwise it crashes. it's this fix also needed for FO4Edit? because some names are displayed as "Error: no strings file for Istring ID xxxxxxxx". do you suggest to use en version of fallout to prevent some issues?


thx in advance

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Fixed fo4edit: right click on the left, other, localization.

If I "duplicate to override" an item without changing the name, in an English version of the game will be displayed the English or the Italian name of the item?

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UP.. and new questions..

1) how can i use localization to rename some object in some languages? i use the Fallout 4 italian version. if i rename somethings it will be displayed the same for every languages?what happen if i change just some values, for example of a pistol, without touching the full name?

2) I linked an effect to a message, to display it using an ingestible item. how to display some random message, not even the same?

3)how to set a chance with that ingestible to spawn an actor?

some usefull tutorial in scripting?

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