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3 Round Burst WIP


ZMACHINE00

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Battle riffle or AR equipped with 3 round burst receiver.. It would be so awesome, and the concept is elegant.

 

 

I've been trying to get this working with Papyrus, and I feel like I am close.

The script compiles but does not work when applied.

 

 

Does anyone have scripting experience in Papyrus?

 

These are my specific questions:

  • Should I overwrite the Weapon.Fire() function in a non-persistent way?
  • Should I modify the Event for shooting, if so which event is that?
  • Should this be an OMOD, enchantment, magic effect, applied directly to the weapon?
  • Is this even possible?

I've looked at native scripts, events and functions, but most seem related to scripting for Actors.

 

Any insight would be hugely appreciated.

Edited by ZMACHINE00
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This might not be the proper way of doing it, but in theory you could create a quest that is always active and attach your script to that.

 

The event for shooting is: pulled from wiki

 

 

; Event is sent to the player
Event OnPlayerFireWeapon(Form akBaseObject)
  Debug.Trace(akBaseObject+ " weapon fired by player.")
endEvent
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This might not be the proper way of doing it, but in theory you could create a quest that is always active and attach your script to that.

 

The event for shooting is: pulled from wiki

; Event is sent to the player
Event OnPlayerFireWeapon(Form akBaseObject)
  Debug.Trace(akBaseObject+ " weapon fired by player.")
endEvent

Much appreciated! Will experiment with this.

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