ZMACHINE00 Posted May 24, 2016 Share Posted May 24, 2016 (edited) Battle riffle or AR equipped with 3 round burst receiver.. It would be so awesome, and the concept is elegant. I've been trying to get this working with Papyrus, and I feel like I am close. The script compiles but does not work when applied. Does anyone have scripting experience in Papyrus? These are my specific questions:Should I overwrite the Weapon.Fire() function in a non-persistent way?Should I modify the Event for shooting, if so which event is that?Should this be an OMOD, enchantment, magic effect, applied directly to the weapon? Is this even possible?I've looked at native scripts, events and functions, but most seem related to scripting for Actors. Any insight would be hugely appreciated. Edited May 24, 2016 by ZMACHINE00 Link to comment Share on other sites More sharing options...
kopuz89 Posted May 25, 2016 Share Posted May 25, 2016 This might not be the proper way of doing it, but in theory you could create a quest that is always active and attach your script to that. The event for shooting is: pulled from wiki ; Event is sent to the player Event OnPlayerFireWeapon(Form akBaseObject) Debug.Trace(akBaseObject+ " weapon fired by player.") endEvent Link to comment Share on other sites More sharing options...
ZMACHINE00 Posted May 26, 2016 Author Share Posted May 26, 2016 This might not be the proper way of doing it, but in theory you could create a quest that is always active and attach your script to that. The event for shooting is: pulled from wiki ; Event is sent to the player Event OnPlayerFireWeapon(Form akBaseObject) Debug.Trace(akBaseObject+ " weapon fired by player.") endEvent Much appreciated! Will experiment with this. Link to comment Share on other sites More sharing options...
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