Raphial Posted August 30, 2011 Share Posted August 30, 2011 (edited) Here's the files if anyone is interested: http://iraph-studios.com/tail.zip (In the .esp, go to the testqaitems interior to see the test NPC) I'm making a tail for a friend, and I cannot seem to get it to appear in game. The mod esp works, and everything in GECK seems perfectly fine except when I equip the tail to a NPC, it doesn't appear in GECK or in game. I believe it's an issues with my .nif file, but the novice I am, I don't have the skills yet to diagnose the issue, and would like for someone to do it for me so I can learn a thing or two. Thanks! Edited August 30, 2011 by Raphial Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted August 30, 2011 Share Posted August 30, 2011 You need to have shadow map ticked for rigged meshes. Also, your bsdismemberskinisntance is outside the ninode so I would expect some problem there. You might want to reparent your skeleton and reexport. Link to comment Share on other sites More sharing options...
Raphial Posted August 30, 2011 Author Share Posted August 30, 2011 (edited) You need to have shadow map ticked for rigged meshes. Also, your bsdismemberskinisntance is outside the ninode so I would expect some problem there. You might want to reparent your skeleton and reexport.Ticking shadow_map for any model I use messes it up, and doesn't allow it to appear in game or in GECK. Edited August 30, 2011 by Raphial Link to comment Share on other sites More sharing options...
MonsterMonkey Posted September 1, 2011 Share Posted September 1, 2011 (edited) Try this maybe it will do. Open FOMM right click on your esp then select open with Tesnip...There click "spell" and "make esm" , save your file as esm.After that uncheck the esp and check the new esm in load order, then launch the game sometimes masterize a file solves some issues. Edited September 1, 2011 by MonsterMonkey Link to comment Share on other sites More sharing options...
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