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Can someone help with a nif file?


Raphial

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Here's the files if anyone is interested: http://iraph-studios.com/tail.zip

 

(In the .esp, go to the testqaitems interior to see the test NPC)

 

I'm making a tail for a friend, and I cannot seem to get it to appear in game. The mod esp works, and everything in GECK seems perfectly fine except when I equip the tail to a NPC, it doesn't appear in GECK or in game. I believe it's an issues with my .nif file, but the novice I am, I don't have the skills yet to diagnose the issue, and would like for someone to do it for me so I can learn a thing or two.

 

Thanks!

Edited by Raphial
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You need to have shadow map ticked for rigged meshes.

Also, your bsdismemberskinisntance is outside the ninode so I would expect some problem there. You might want to reparent your skeleton and reexport.

Ticking shadow_map for any model I use messes it up, and doesn't allow it to appear in game or in GECK.

Edited by Raphial
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Try this maybe it will do.

 

Open FOMM right click on your esp then select open with Tesnip...

There click "spell" and "make esm" , save your file as esm.

After that uncheck the esp and check the new esm in load order, then launch the game sometimes masterize a file solves some issues.

Edited by MonsterMonkey
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