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Plausible Starting Outfit Change...


RBrim08

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I don't mind the Mojave Courier Outfit that replaces the Vault 21 Suit, but I'd like to replace it with something else.

Does anyone know where the outfit is added? I looked in Doc Mitchell's scripts, but I couldn't find any changes other than some original lines being deleted.

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I don't mind the Mojave Courier Outfit that replaces the Vault 21 Suit, but I'd like to replace it with something else.

Does anyone know where the outfit is added? I looked in Doc Mitchell's scripts, but I couldn't find any changes other than some original lines being deleted.

It might not be exactly what you’re looking for, but if you’re just looking for some starting armor at the beginning of the game, you could just make yourself a new plugin and pull up the interior of Doc Mitchell’s house in GECK and place whatever armor you want on a shelf, bed, floor or where ever you want it. Then just pick it up and wear it when you start the game. I did this with the Armored Vault Suit for my early characters. It’s not terribly overpowered, but provides a little better protection than a regular Vault suit.

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I don't mind the Mojave Courier Outfit that replaces the Vault 21 Suit, but I'd like to replace it with something else.

Does anyone know where the outfit is added? I looked in Doc Mitchell's scripts, but I couldn't find any changes other than some original lines being deleted.

 

If what you are trying to do is to replace it with a custom armor (from mods and such) then you can do it in a much simpler way. By simple I mean, without going through the GECK.

 

First of all locate the new mesh that came with the original outfit replacer mod (you can do this by looking through the mod download, it would be in the meshes folder). Now, locate the file in the Data folder of the game (assuming you have already installed the outfit replacer mod). I'm assuming by now you already have the files associated with the outfit you wish to replace the original one with. Copy the textures of your model to the Data/textures/... folder and replace the already existing mesh (installed by the outfit replacer) with your new mesh. Then delete the textures installed by the original outfit replacer.

 

I hope I didn't confuse you.

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I don't mind the Mojave Courier Outfit that replaces the Vault 21 Suit, but I'd like to replace it with something else.

Does anyone know where the outfit is added? I looked in Doc Mitchell's scripts, but I couldn't find any changes other than some original lines being deleted.

 

If what you are trying to do is to replace it with a custom armor (from mods and such) then you can do it in a much simpler way. By simple I mean, without going through the GECK.

 

First of all locate the new mesh that came with the original outfit replacer mod (you can do this by looking through the mod download, it would be in the meshes folder). Now, locate the file in the Data folder of the game (assuming you have already installed the outfit replacer mod). I'm assuming by now you already have the files associated with the outfit you wish to replace the original one with. Copy the textures of your model to the Data/textures/... folder and replace the already existing mesh (installed by the outfit replacer) with your new mesh. Then delete the textures installed by the original outfit replacer.

 

I hope I didn't confuse you.

I get what you're saying, but it's not any custom armor or anything. I just want to change it to the Merc Adventurer Outfit.

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Ah, for that you need the GECK I'm afraid.

 

Here are the steps to create an ESP to do the change.

 

Open FalloutNV.esm

Navigate to Quest named "VCG01"

Go to the topics tab and click on the Topic named VCG01DocMitchellTopic076

Navigate to the responses starting with "And put this on to...". There should be two (he says different lines based on your sex).

For each of them, go to the Result Script (Begin).

In both of the result scripts, there should be two lines

 

Player.additem VaultSuit21 1

Player.equipitem VaultSuit21

 

Change VaultSuit21 to OutfitMerc03, click somewhere else (to compile the script) and press OK.

 

Close the quest tab and open it again to make sure the script is still there (sometimes it disappears, but it shouldn't happen here). If it is there, so far so good. Simply save and activate it in the Data Files.

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