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MOD name ..... rename


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:blush:

 

Hi all,

this is my first time i write in this forum and firstly sorry for my bad English....

 

I need to ask all an information about the MOD (.ESP) names:

In the largest part of the mods i've downloaded are included some folder named mashes or textures or sound ...., well my question is regarding the possibility to change the name of the MOD . ESP in order to recognize this into the list (of the oblivion launcher) in case of error/not running of the mod into the Oblivion game.

 

This because i download over 50 mods and it is very difficult to find or recongnize all of them.

 

So is possible to change the name of the "mod . esp " only without any other changes about textures, mesches or sound folder/files names ?

 

Kind regards and many tks in advance to everybody ...

 

:D

 

Stefano - Milano - Italy

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There shouldn't be any problems with the meshes and textures. But the sounds... It depends. If it's dialogue for npc's you should go to the sound/voice folder and find the folder called "Mod name.esp". You should change it to whatever you called the new esp file. (New Mod Name.esp)

I'm not 100% sure, but I think that will work.

 

The other sounds types (in the fx folder) should work just fine.

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There shouldn't be any problems with the meshes and textures. But the sounds... It depends. If it's dialogue for npc's you should go to the sound/voice folder and find the folder called "Mod name.esp". You should change it to whatever you called the new esp file. (New Mod Name.esp)

I'm not 100% sure, but I think that will work.

 

The other sounds types (in the fx folder) should work just fine.

 

So, you are telling me if the sound folder doesn't exist i don't need to change any other files "linked" to the "modname.esp" one .... is it correct ?

This because in some meshes folder (and i really don't understand why) there are other sub-folder where i find the same mod name like .ESP file .....

 

Stefano

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Basically, you can rename any .esp filles, but you shouldn't change any .esm files (if you have any), and if the mod you renamed came with any voice acting, you should got to the Oblivion/data/sound/voice folder, and rename the folder named after the esp (modname.esp) to what you renamed the esp file to (newmodname.esp). That should work fine.

 

If theres an esp file in the meshes folder, you did unpack something wrong, but if it's the name of a folder, DON'T change it, as the mod will still be looking for the old name. You'll just have to remember what mod it's from.

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Basically, you can rename any .esp filles, but you shouldn't change any .esm files (if you have any), and if the mod you renamed came with any voice acting, you should got to the Oblivion/data/sound/voice folder, and rename the folder named after the esp (modname.esp) to what you renamed the esp file to (newmodname.esp). That should work fine.

 

If theres an esp file in the meshes folder, you did unpack something wrong, but if it's the name of a folder, DON'T change it, as the mod will still be looking for the old name. You'll just have to remember what mod it's from.

 

FIRSTLY thanks a lot for your help.....

 

I really didn't see (and i didn't know) in the meshes folder if there are folder named with .ESP mod name. Anyway this evening i'll have a look into them.

so the idea is

 

in the data folder

MODNAME.ESP = MODNEWNAME.ESP = OK

 

in the meshes folder

MESHESFOLDERMODNAME.ESP = MESHESFOLDERMODNEWNAME.ESP = OK

IF no folder with mod name = no change what's so ever !

 

in the sound/voice folder only

MESHESFOLDERMODNAME.ESP = MESHESFOLDERMODNEWNAME.ESP = OK

IF no folder with mod name = no change what's so ever !

 

Is this finally correct ?

 

Kind regards again

Stefano

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Close...

 

In the meshes folder, do NOT change the names of any subfolders or files , even if they're called modname.esp. If you have a .esp file in there, you've done something wrong. .esp files go in data ONLY. The same goes for textures, sounds/fx etc, with one exception: If a mod has voice acting, and you rename it, you must go to sound/voice, find the subfolder with the same name as the mod you just changed, and change it so it's called the same as newmod.esp.

 

For example: In the data folder, there's a mod called modname.esp. This mod has voice acting. You rename this mod to newmodname.esp. You then have to go to /sounds/voice, find a FOLDER called modname.esp, and rename that to newmodname.esp.

 

Hope that helped :)

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In the meshes folder, do NOT change the names of any subfolders or files , even if they're called modname.esp. If you have a .esp file in there, you've done something wrong. .esp files go in data ONLY. The same goes for textures, sounds/fx etc, with one exception: If a mod has voice acting, and you rename it, you must go to sound/voice, find the subfolder with the same name as the mod you just changed, and change it so it's called the same as newmod.esp.

 

For example: In the data folder, there's a mod called modname.esp. This mod has voice acting. You rename this mod to newmodname.esp. You then have to go to /sounds/voice, find a FOLDER called modname.esp, and rename that to newmodname.esp.

 

Hope that helped :)

 

YES YOU HELPED ME A LOT !! AND I THANK YOU VERY MUCH FOR THIS !!

Probably i didn't write a good English in the previous messages, so i made a mistake regarding file .esp in meshes or textures folders. I've never found .esp file into these neither folder with modname.esp !

 

Anyway I will check all my mods in order to find sound with voice acting changing the folder properly.

 

Just a last opinion:

have you some particular mods to suggest me which you are using in your game ?

have you for example used "francesco levelled creatures" mod ?

 

Regards

Stefano-Milano

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No problem :happy:

 

I did use Frans for a little bit, but when I came out of the sewers to find myself face to face with a spider daedra, I stopped using it. Personally, I'd recommend Martigen's Monster Mod, which is very useful.

 

Anyway, there are a lot of threads about this, so just search and you'll find loads of mods people have recommended. :)

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No problem :happy:

 

I did use Frans for a little bit, but when I came out of the sewers to find myself face to face with a spider daedra, I stopped using it. Personally, I'd recommend Martigen's Monster Mod, which is very useful.

 

Anyway, there are a lot of threads about this, so just search and you'll find loads of mods people have recommended. :)

 

Yes, i will do certainly .....

 

In the meantime i'll search for Martigen's Monster Mod ....

 

I was looking for a mod which can change the time running in the game too; actually is too fast in my opinion, and the only one i find is Frans mod (levelled not the optional).

Do you remember one mod which can help me in this ?

I think the game could be better if really next to "reality"; for examples i found a mod where you can use primary needed as sleep, drink, food and other...., i find this very real !

 

Another mod i was looking for is fighting directly on horse ..... unfortunately no mod actually .....

 

Many thanks again for your help

hope to read you again shortly

 

Regards

Stefano - Milano (ITA)

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