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Another CM Partner Q


Ghoulz

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You would have to edit the AI package. I can't remember what the AI package is called, but you can find it by selecting details when loading the CMPartners.esm (or it might be the esp file...) in the CS, organizing by "Type" and checking the entries in the "Pack" category. The follow package probably has the word "follow" in its name somewhere.

 

You need to double-click and edit the package. Go into the "Target" tab and change the number for "Value". That's the distance from which the NPC will follow you.

Edited by fg109
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CmFollowPlayer

 

Count = 400

 

But won't it still get in my face?

 

Didn't make a difference. I don't think that's it.

 

if follow == 1 ; Scripting in this block commands the beast to follow the Player in many different ways.

 

if incombat == 0

if IsSwimming == 0 && (GetDistance Player > 1024) || (pcz > (npcz + 400)) || (pcz < (npcz - 400)) ; Warp script: get the angle player is facing, and move to player, but behind.

set localwarp to 1

elseif IsSwimming == 1 && (GetDistance Player > 1600) || (pcz > (npcz + 800)) || (pcz < (npcz - 800)) ; Warp script: get the angle player is facing, and move to player, but behind.

set localwarp to 1

endif

endif

 

Think this might be it, in the beast script

Edited by Ghoulz
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The code you pasted is the part dealing with local warp. Basically, this is the part of the script that tells your partner to pop up behind you when they get too far away from the player.

 

Changing the value for the AI package should have worked. Did you try other values?

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Sorry for bump.

 

I kinda give up on the original subject and was wondering about something else.

 

Can you have a CM pet that you can ride also? Ride it around, get off and it follows and fights stuff on sight? Is it just the Type: Horse, that dictates if you can mount it?

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