Ghoulz Posted September 1, 2011 Share Posted September 1, 2011 I made a partner out of a rather large and long beast. Is there anything in the beast script that would tell it to follow me only to a certain distance so it's not breathing garlic skunk spray zombie breath right in my face? Link to comment Share on other sites More sharing options...
fg109 Posted September 1, 2011 Share Posted September 1, 2011 (edited) You would have to edit the AI package. I can't remember what the AI package is called, but you can find it by selecting details when loading the CMPartners.esm (or it might be the esp file...) in the CS, organizing by "Type" and checking the entries in the "Pack" category. The follow package probably has the word "follow" in its name somewhere. You need to double-click and edit the package. Go into the "Target" tab and change the number for "Value". That's the distance from which the NPC will follow you. Edited September 1, 2011 by fg109 Link to comment Share on other sites More sharing options...
Ghoulz Posted September 1, 2011 Author Share Posted September 1, 2011 (edited) CmFollowPlayer Count = 400 But won't it still get in my face? Didn't make a difference. I don't think that's it. if follow == 1 ; Scripting in this block commands the beast to follow the Player in many different ways. if incombat == 0 if IsSwimming == 0 && (GetDistance Player > 1024) || (pcz > (npcz + 400)) || (pcz < (npcz - 400)) ; Warp script: get the angle player is facing, and move to player, but behind. set localwarp to 1 elseif IsSwimming == 1 && (GetDistance Player > 1600) || (pcz > (npcz + 800)) || (pcz < (npcz - 800)) ; Warp script: get the angle player is facing, and move to player, but behind. set localwarp to 1 endif endif Think this might be it, in the beast script Edited September 1, 2011 by Ghoulz Link to comment Share on other sites More sharing options...
fg109 Posted September 2, 2011 Share Posted September 2, 2011 The code you pasted is the part dealing with local warp. Basically, this is the part of the script that tells your partner to pop up behind you when they get too far away from the player. Changing the value for the AI package should have worked. Did you try other values? Link to comment Share on other sites More sharing options...
Ghoulz Posted September 2, 2011 Author Share Posted September 2, 2011 I went from 400 to10 ..... to 24000 and still nothing, lol. Link to comment Share on other sites More sharing options...
Ghoulz Posted September 4, 2011 Author Share Posted September 4, 2011 Sorry for bump. I kinda give up on the original subject and was wondering about something else. Can you have a CM pet that you can ride also? Ride it around, get off and it follows and fights stuff on sight? Is it just the Type: Horse, that dictates if you can mount it? Link to comment Share on other sites More sharing options...
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