Charlinho Posted September 1, 2011 Share Posted September 1, 2011 Every time I try to get into the copious coinpurse I just walk straight through the door into the greenery. The bug is really old and I don't want to go back to an old savegame.I can get into the cell using moveto and leave the shop as normal.So I thought, ok...load just Oblivion.esm in the CS, make a small alteration in the xyz position of the exterior door and save in a new esp doorfix. The esp should save the new door position along with all the other data that comes with it from the esm. But it doesn't work, no idea why. Then I tried using tes4edit with another new esp as override...no luck either..I've run out of ideas now. I'm not using any mod that changes the IC like better cities etc. The new esp is right at the end of load order Link to comment Share on other sites More sharing options...
McclaudEagle Posted September 1, 2011 Share Posted September 1, 2011 As strange as it sounds, is it actually a proper door rather than a static version? Real doors will have "Teleport" in the data window when double clicked on in the Render Window. Static doors will not, and will instead have "Special Render". Link to comment Share on other sites More sharing options...
Charlinho Posted September 1, 2011 Author Share Posted September 1, 2011 no..it's the actual door alright...just read somewhere that doors are persistent in savegames and can't be altered. There's gotta be a way round that though Link to comment Share on other sites More sharing options...
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