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Disable spell effect when player fast travels


Coreshift

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I'm new to scripting and am trying to create a wearable object that causes constant radiation damage in order to get the benefits of the radiation perks like Atomic. I use .addspell to add a spell effect when the item is equipped and .removeSpell when it's unequipped. I also use MenuMode 1012 to remove the effect when the player sleeps or waits. The idea being I don't want the player to die of radiation overdose inadvertently. How do I check for fast travel so that I can disable the effect when the player travels and re-enable it when they arrive at the destination? BTW, why does the GECK refuse to allow the NVSE .addSpellNS function? It won't let me save the script when I try to use it.
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