Coreshift Posted September 1, 2011 Share Posted September 1, 2011 I'm new to scripting and am trying to create a wearable object that causes constant radiation damage in order to get the benefits of the radiation perks like Atomic. I use .addspell to add a spell effect when the item is equipped and .removeSpell when it's unequipped. I also use MenuMode 1012 to remove the effect when the player sleeps or waits. The idea being I don't want the player to die of radiation overdose inadvertently. How do I check for fast travel so that I can disable the effect when the player travels and re-enable it when they arrive at the destination? BTW, why does the GECK refuse to allow the NVSE .addSpellNS function? It won't let me save the script when I try to use it. Link to comment Share on other sites More sharing options...
Korodic Posted September 1, 2011 Share Posted September 1, 2011 I think that deals with a type of mode (like begin gamemode only works while you are playing). that's the best answer i can currently give, hopefully someone picks up my slack :happy: Link to comment Share on other sites More sharing options...
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