Med111 Posted September 1, 2011 Share Posted September 1, 2011 (edited) Is there any way to force enemies to ignore player, without changing factions? I want them to search for player normally and to force AI package after detecting him, ignoring combat completely. Is it even possible? I'm going to try adding unaggressive combat style, but I'm not sure if this will do exactly what I want. Edited September 1, 2011 by Med111 Link to comment Share on other sites More sharing options...
Med111 Posted September 2, 2011 Author Share Posted September 2, 2011 Anyone? I can't continue modding, if I don't know how to achieve this. Link to comment Share on other sites More sharing options...
Glenstorm Posted September 2, 2011 Share Posted September 2, 2011 Not sure what you are trying to do but if you just want a particular actor to shun combat, you can set their aggression to 0. <NPCRef>.SetAV Aggression 0 Link to comment Share on other sites More sharing options...
Med111 Posted September 2, 2011 Author Share Posted September 2, 2011 (edited) Not sure what you are trying to do but if you just want a particular actor to shun combat, you can set their aggression to 0. <NPCRef>.SetAV Aggression 0 Unfortunately they won't be considered as enemies (red threats), but I guess there is no other way. Is it possible to restore their aggression back to normal by saving previous one and restoring it later? EDIT: Is there any way to use same variable in two different scripts? I'm going to store default aggression in quest script and restore it in effect script. Edited September 2, 2011 by Med111 Link to comment Share on other sites More sharing options...
Glenstorm Posted September 2, 2011 Share Posted September 2, 2011 You can access variables in quest script by <quest>.<variable> For objects, <reference>.<var> Not sure abt effect scripts though. Link to comment Share on other sites More sharing options...
tobias2602 Posted August 16, 2017 Share Posted August 16, 2017 Is there any way to force enemies to ignore player, without changing factions? I want them to search for player normally and to force AI package after detecting him, ignoring combat completely. Is it even possible? I'm going to try adding unaggressive combat style, but I'm not sure if this will do exactly what I want. Maybe tdetect? Link to comment Share on other sites More sharing options...
dubiousintent Posted August 16, 2017 Share Posted August 16, 2017 Please note the date of the previous post and see the Nexus "Terms of Service" about not resurrecting old threads. -Dubious- Link to comment Share on other sites More sharing options...
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