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NPCS run away when they should be trying to kill me


AbbaZamma

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I made a zombie npc, and he is very agressive and he runs the opposite way from me when he is near me, or he just stands still. Do i need an ai package? Do i need a script, or what am i doing wrong? please tell me a way to fix it it. Please reply as soon as possible.
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anything i spawn does the same thing, it only works when i'm in bounds in the actual new vegas map. I even made my own map to try it and it still wont work. i even tried default, and they just have the normal sandbox and patrol ai package.

 

 

If you want different packages, you have to remove the one that is there and add a new one.

I decided to use your problem as 'practice' (still new), but when I took a character who has a patrol package, I didn't even do anyting with that package. I went to the AI data,. Aggression - Frenzied. Mood - Angry. I checked the 'set aggro' box, and gave a radius of 150.

 

...And wouldn't you know she attack the hell out of a dog that was in that radius, heheh.

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so, what were those package?

 

It's a package I made specifically for my space. But I didn't need to change it to get the results I got.

 

If you have a default package, is it pointed at your cell? I know some presets point to references in other cells.

 

Can you describe the character setup more?

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