BeFtRoN Posted September 3, 2011 Share Posted September 3, 2011 (edited) trying (again) to convert an old mod i made for fallout3 to new vegas. so far, the gun (it's a gun) behaves exactly as expected, except that it doesn't gib people. My fallout 3 mod used the liberty prime bloody mess to insta-gib anyone it hit, but my NV version just kills them.... the effect i'm looking for is what happens when liberty prime hits someone with his eye laser, and red chunks go everywhere. can anybody tell me how i can get this effect in new vegas? -EDIT- Here's a part of the script, in fallout 3 it works fine but no luck in nv :( elseif Target != 0 && Target.GetIsSex Male == 1 Target.kill Target.placeatme AABEFCrSuperMutantBehemoth Set Target to 0 In FO3 when it says "target.kill" they explode (liberty prime bloody mess on the ENCH) But it seems to be broken in NV Edited September 3, 2011 by BeFtRoN Link to comment Share on other sites More sharing options...
BeFtRoN Posted September 3, 2011 Author Share Posted September 3, 2011 Have just uploaded the original fallout 3 mod to fallout3 nexus if anyone wants to have a look, it's called FEVGUN. filter for AABEF in the geck and you should see all my stuff Link to comment Share on other sites More sharing options...
drakeelvin Posted September 5, 2011 Share Posted September 5, 2011 (edited) You could try something a bit different, rather than a script try something like this: This won't work if it's only males you wan't killed tho ... In GECK in the gun object set the following: Strength/Skill required = 0DAM 9999CRIT 9999 or whateverMin/Max spread to 0VATS chance to hit 100%Crit Chance 100%Min/Max Range 128/5120And on the right hand side of that screen there is a dropdown with normal behavior, dismember, explode. Set it to explode.There's also a special effects dropdown on the window in the area below where you find crit chance, you can see if theres anything related to target explode on crit. The gun ought to always hit, or at least hit often enough that it seems to And no matter what the target combined DT/DR it's guaranteed to do a min of around 3000+ damage IIRC cant recall offhand if crits bypass DT/DR don't think so, only sneaks I think but it wont matter anyhow. The trick would be always making the target explode without the perk (I think thats what you want) ... might be possible to make your own "critical hit effect" if an explode effect isn't already there. I never muched like target explode or ashes for that matter, can make it more difficult to locate bodies to loot after a big fight with lots of enemies if they all fall down around the same spot Edited September 5, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
BeFtRoN Posted September 14, 2011 Author Share Posted September 14, 2011 thanks, Figured it out. had to specifically script the dismemberment: Target.kill player 0 2 Target.kill player 1 2 Target.kill player 2 2 Etc your method would probably do just as well for a different gun, but this one needs people to be alive when the script starts Link to comment Share on other sites More sharing options...
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