LVB2 Posted September 4, 2011 Share Posted September 4, 2011 good afternoon i have a question is there away or can someone tell how to update or patch a mod yourself to make it compadible to Fallout new vegas 1.4 i have been messing around in the G E C K but im not sure how to do it i really need help thank you i will be much appersated Link to comment Share on other sites More sharing options...
ita Posted September 4, 2011 Share Posted September 4, 2011 Generally speaking, all that should be needed is to load the mod in GECK and save it without touching anything else. If this doesn't work you can always use FNVEdit and use it to check exactly what elements of the mod that are in conflict with FalloutNV.esm Link to comment Share on other sites More sharing options...
LVB2 Posted September 4, 2011 Author Share Posted September 4, 2011 ty you ill try that i do have fnvedit but not sure how it works also when i resave the mod do i need to rename it Link to comment Share on other sites More sharing options...
ita Posted September 4, 2011 Share Posted September 4, 2011 There's a manual for FNVEdit that'll help you get started, also from what I've experienced, you do not need to rename your mod when you resave it. Just save and let GECK overwrite the old one. Link to comment Share on other sites More sharing options...
LVB2 Posted September 5, 2011 Author Share Posted September 5, 2011 Fnvedit didnt help change the version of my mod to make it compatible is there another way also i mite not have installed right either man i really need help Link to comment Share on other sites More sharing options...
LVB2 Posted September 5, 2011 Author Share Posted September 5, 2011 also when you patch a mod do you have find the bugs in it or what makes incompatible FNVEdit does find the bufs an conflics for or is there another way Link to comment Share on other sites More sharing options...
ita Posted September 5, 2011 Share Posted September 5, 2011 If used correctly, FNVEdit will show in what way your mod conflicts with FalloutNV and/or other mods you might have installed. If you're lucky, your mod won't conflict in a bad way at all and it that case it's just smooth sailing. It's all explained in the manual. Link to comment Share on other sites More sharing options...
luthienanarion Posted September 5, 2011 Share Posted September 5, 2011 Open it in the GECK, open and save each script in the plugin, then save the plugin. Link to comment Share on other sites More sharing options...
LVB2 Posted September 7, 2011 Author Share Posted September 7, 2011 ok so open the plugin or mod in the g e c k and save each script and that will update or patch the mod also when you mean script every script or just the quest or companion ones or every single script in the plugin . Link to comment Share on other sites More sharing options...
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