Hebrock Posted September 4, 2011 Share Posted September 4, 2011 Hi,first of all, please excuse my bad english, I'm no native speaker.At the moment I'm working on a new OBSE mod dealing with magic projectiles. I think you have noticed that a magic projectile has a specific lifetime untill it disappears (in case it doesn't hit sth.) e.g. if you shoot to heaven the projectile disappears after about 20 seconds.OBSE has just the "GetProjectileLifetime" function, so I'm wondering whether it is possible to change this lifetime? Or to simply avoid that the magic ball disappears? Thank you very much in advanceHebrock Link to comment Share on other sites More sharing options...
PrettyMurky Posted September 5, 2011 Share Posted September 5, 2011 I think it's based on distance, through the FMagicProjectileMaxDistance setting. Link to comment Share on other sites More sharing options...
Hebrock Posted September 5, 2011 Author Share Posted September 5, 2011 Thanks, this is a great help. I think this will solve my problem. :) Link to comment Share on other sites More sharing options...
Recommended Posts