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Fallout: Hawaii?


AveTruetoCaesar

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A quick question:

I've just learned about static collections ( :wallbash: for not learning sooner) and I'd like to salvage the southern tip somewhat...

the landscaping is a writeoff ( :psyduck: ) but the gun battery, at least, could be copied over to the harbor.

So, should I load up both esps, create some Static Collections, and then copy-paste into the new worldspace? Could I then reload the new esp without booting up the Ka Lae one, and keep the static collection?

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Sorry about the hiatus, my internet was on the fritz for a while...

Haven't got much done over the last few days, but here it is so far:

 

http://img542.imageshack.us/img542/8327/gates.png

 

http://img337.imageshack.us/img337/1644/guardtower.png

 

A lot of landscaping, and I moved the main wall stretch to the western edge; a regular old fence will replace it in the bottom corner.

This "minor" plantation in the corner is bordered by a much more solid factory/power plant/miltary base; can't decide which it's going to be.

 

http://img577.imageshack.us/img577/8875/wallstretch.png

 

http://img401.imageshack.us/img401/1644/newfactoryoffice.png

Probably all of them.

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  • 2 weeks later...

I really want this mod, can't wait for its release.

Although, I read something awhile back about nukes having emps, please don't do that, it's not realistic. Nukes only release emp when detonated in high atmosphere

Lot of work... hopefully, I'll get something solid over Memorial day weekend.

It's not that a ground nuke doesn't give off EMPs, it's just that if you're close enough to get EMP'd you've got other things to worry about. :teehee:

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Something solid.

http://img850.imageshack.us/img850/3402/solid.png

 

Very, very solid.

 

http://img16.imageshack.us/img16/4061/verysolid.png

 

 

 

It's amazing, really; hours of fretting, frustration, futile calculations, to-scale calculations, even a half-hearted spreadsheet grid... a few hours of eyeball painting erased all of it, for the better.

 

Just

http://img594.imageshack.us/img594/4189/lookingeast.png

 

look

http://img832.imageshack.us/img832/6251/banyandriveintersection.png

at it.

 

http://img23.imageshack.us/img23/2373/lookingnorth.png

 

http://img694.imageshack.us/img694/6047/banyandrivelookingnorth.png

 

Other than the Banyan Drive area, I also made a multi-cell runway.

 

http://img13.imageshack.us/img13/4247/partoftherunway.png

Vertibird, B-29 and fighter jet, for scale and possible future use.

 

http://img805.imageshack.us/img805/9894/banyandrivewest.png

That blip above the black line in the gold peninsula? That's a car. The big building to the right of that car is the Repconn Facility.

 

http://img14.imageshack.us/img14/3122/simportant.png

There's a boat, for scale purposes. also a spare runway end piece showing from the runway area; it's loose, and IIRC a bit high, but the west runway tip is just a bit south/down of that.

 

Being in the middle of two small inlets, flanked by Hilo Bay and the University to the west and the airport and a string of industrial, commercial and recreational waterfronts to the east, this peninsula (whatever it's called) is a natural HQ for the provincial Hilo government.

 

Speaking of which, other than the Geck stuff, I've done quite a bit of brainstorming. For starters, my main concern has been what exactly the player will do in hawaii. The Empire keeps getting bigger and stronger; it's now a globe spanning commercial state, with a fleet of Liberty Ships and coast Guard Cutters, UAV vertibird equivalents, plus unmanned, autonomous big brother airship blimps for observation, surveillance, communications, and- for higher altitude models- satellite functions, i.e. GPS etc. Also a few kill-sats and/or predator drones, though not many.

Basically, it's not possible for the player to have a "traditional" anarchy mode do-as-you please kill-fest; this is a real nation (as in, pre-war nation) with a police force and high-tech fallout gear; no caps, no bandits, etc. in the home isles, especially not the biggest city of the biggest isle.

 

aside from the story, there's probably going to be some espionage type work- I'm picturing anti-terrorist/SWAT type missions for the player, or insurgent/special agent work, depending on the situation. The fields that I was working on will now be a Hinger-Games type gladiator safari, which the player can participate in; though I like battle Royale a lot more, Hunger Games is a better comparison in terms of setting.

 

As for the empire... they've expanded quite a bit. I've long anticipated follow-up voyages to colonies, etc. but that might even be a part of the main run in; I'm thinking Nicaragua, for an alternate-verse post-War Nicaragua Canal constructed by Imperial slaves, or Australia, as IIRC there's a mod team working on that. Either way the player's going as a new navy spec-ops recruit, alongside some/all of the accompanying Enclave troops who you hitchhiked with from nevada.

 

Nicaragua be an interesting development, and has plenty of moral nuances which I like. The best summation of the empire is the "last and worst" of the pre-war nations- picture, say, a Luxembourg sized state surviving the apocalypse intact as Europe burned around them, instantly changing from micro-state to supreme power in Europe; as 99% of the Empire's offensive power is in her navy, a second canal would be a good investment/resource, and the tropical trees/fauna etc. could feasibly be reused in Nicaragua. I also speak passing Spanish, so...

 

Australia would have a more vanilla feel, using plenty of desert resources; english is my first language, and plenty of people speak it, so in basic resources it wouldn't require that much new content. It's also a new place for a Pacific naval power to conceivably establish colonies, being relatively close.

 

As for other colonies- I imagine a string of vacation homes/mini kingdoms (they want it, they can have it- they're that rich & powerful & excessive, and who's going to stop them?) in the Caribbean, Pacific and Mediterranean, with Malta, Gibraltar, the Suez and Panama Canals, and parts of central and South america rounding out the list.

 

The Indian Ocean- from madagascar to New Zealand- are all good bets for raw materials and/or bread-and-butter imperial trade/industry. Basically, the sea's the limit for potential colonies, though I'd want to avoid America for obvious lore reasons, hand-waved by a possible awareness of the NCR's existence and power and/or an unwillingness to gamble for heavily irradiated and presumably dangerous ruins (they want easy profits, not long wars) against mutants and/or embittered survivors.

 

The Indian ring colonies and the various canals are the most important; the rest is basically fluff, a combination of land speculation, exiles, ultra wealthy elites who want to be the only big man in town. Additionally, the "frontiers" i.e. Malta and (possibly San Juan being "Prospector Havens" with small scavenger fleets striking out to wrecks, ruins, unclaimed areas, etc. to salvage weapons etc. and sell them to the empire. The Caribbean and the Mediterranean are good choices for a pirate-adventure type mission; it would be a lawless free-for-all, very much in contrast to the heavy-fisted imperial capitals, making for a nice change of pace and contrast (thematically- the harsh, oppressive but safe and well developed Homelands or the anarchy-freedom of lawless pirateland- and all the various pros-and cons of each) for those who will undoubtedly chafe under the heavy constrictions, game and plotwise, that the Hawaiian Islands would have. IE no killing, no stealing, no looting, no fighting, none of the Fallout freedom; even the relatively simple gameplay implications of being in "civilized" lands would make for a potent atmosphere, IMO, and the subsequent colonial assignment (as a soldier, first, later a scavenger/mercenary) would seem like a refreshing dose of chaos.

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Looking awesome so far, so there's no caps, will you introduce a new currency or use prewar money?

 

Is there an upper/lower class? Would be interesting to be involved in a revolution, the lower class trying to take over the island.

 

Would it be possible to introduce a jail instead of npc hostilities when committing crime?

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There's no caps- I'm picturing a credit card/ID combo (Big Brother has your bank strings AND knows where you live) plus a New vegas Stock Exchange type setup.

Crime is definitely not going unpunished; remember the espionage? Well, the player will probably get the chance to rob a bank & take hostages, etc.

As for classes.... this is an empire; as in, full-on Capitalist Pig empire, with big-brother elites having gladiator games, motorbike races, airship mansions and ocean liners to take them to beach houses in the Mediterranean and Caribbean if they ever get "tired" of Hawaii.

The player can participate in a brief "revolt" of sorts; suffice to say that not much changes, for better or worse. Hence my desire to immediately send the player off from Hilo to a colonial stint- there's just not much to do in hawaii (the capital islands) without requiring major story/political upheavals, which I don't want to happen so early.

A globe spanning superpower isn't going to turn over and die just because a badass wastelander shows up; quite the contrary, the player and 10+ enclave squad mates are immediately railroaded with local politics, played for fools by foolhardy rebels and pressed into duty as imperial soldiers under a devious populist noble family; it would take too long and spoil too much to explain, but these guys (a 50+ year old patrician, two badass admirals, one 16 year old prodigy admiral-in-training, and plenty of scheming political matriarchs, fairly liberal/progressive, i.e. more and better bread and circuses than the other lords & a reputation for giving the peasants a good deal at the expense of powerful rivals) are major players, and quickly take advantage of your arrival to execute a few game changing plans. when all is said and done, they've raised themselves up a few notches, knocked several rivals out of the picture and you're ready to sail off with the "liberating" admiral's fleet.

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Elation, giddiness, irritability bordering on a rage-quit mentality...

 

ah well. Nothing new, really.

 

http://img189.imageshack.us/img189/5337/depressingwork.png

 

A bit of terrain work, plus tomfoolery with Speedy's resource pack, which is amazing.

 

http://img96.imageshack.us/img96/8718/messingaroundk.png

 

Friggin dam won't cooperate... how do I end-cap it? :psyduck:

http://img853.imageshack.us/img853/1607/friggindam.png

 

 

Banyan drive is also giving me a headache of sorts, simply because the streets won't cooperate... there aren't any suitable road pieces that match this unique strip of road, especially that one intersection... I just might end up painting the whole thing...

http://img856.imageshack.us/img856/333/mehk.png

 

http://img856.imageshack.us/img856/516/banyandrivingmecrazy.png

 

I'm considering taking a break to work on the Mars mod.. I won't be alone, there, and having something... finished... might calm me down somewhat.

Also, I really want to test out my Melee Hotkey idea, among other things. Then there's the potential "reflective glass" made from a custom water tile, a security camera "turret" for sneak-missions, etc...

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