TrooperScooperMKII Posted September 7, 2011 Share Posted September 7, 2011 Something just occured to me.How do we account for the ocean? THe height of Mauna Kea, from the sea floor to the island peak, is greater than the height of Mount Everest... I obviously can't factor that into the game, but am I supposed to have the player able to swim to the edge of the map, somewhere in the Mid-pacific? A rebreather carrying player could go to the bottom of any sea that I make. Draconian depth limitations would allow a rebreather player to swim the bottom of the ocean for miles offshore...Is there a way to keep the player from getting that far? Some way to place a boundary that hugs the shore? Link to comment Share on other sites More sharing options...
puppetmasterz Posted September 8, 2011 Share Posted September 8, 2011 Couldn't you just make it so the player takes damage if he goes to far out? Like "the ocean is irradiated" or something like that. Link to comment Share on other sites More sharing options...
Glenstorm Posted September 8, 2011 Share Posted September 8, 2011 Or you could use the invisible barriers (shows up as giant red walls in GECK) they use to keep the player confined to a location. Go check out Jacobstown area in the GECK. The place is surrounded by these barriers. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted September 8, 2011 Share Posted September 8, 2011 Or you could use the invisible barriers (shows up as giant red walls in GECK) they use to keep the player confined to a location. Go check out Jacobstown area in the GECK. The place is surrounded by these barriers.Awesome, that's exactly what I needed.Thanks!The map is simultaneously thrilling and annoying... I keep trying to put too much detail into it in GIMP and have to erase/blot out any errors I make, to keep it more gradual... GECK work is probably going to take longer, in any case. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted September 8, 2011 Share Posted September 8, 2011 Alright, so I got it in GECK, but it's not loading all the wilderness cells, and is VERY jagged/broken... I'll have to play around with the converter settings a bit more. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted September 8, 2011 Share Posted September 8, 2011 Just noticed that the utility lists the highest and lowest points. The heightmap was all at or below sea level for some odd reason (-2056 was the max height..)so I'm playing with numbers. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted September 8, 2011 Share Posted September 8, 2011 The height map thing is really starting to annoy me. It isn't rendering the landscape at all in the render window, but the height map window shows a hippie patchwork of the color masks across the island....Actually, after I try to view the landscape in the render window, it won't render anything at all. Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted September 8, 2011 Share Posted September 8, 2011 Got it working... I have to right click and select "view" for it to work instead of double clicking. Height map is rather jagged, so it's GECK editing from here on out.GIMP served its purpose though. Now that I know the basic process, it should be easier to make a base Oahu map, if the mod gets that far. Link to comment Share on other sites More sharing options...
AveTruetoCaesar Posted September 8, 2011 Author Share Posted September 8, 2011 Good to hear that! It's great news. Any progress is good! Link to comment Share on other sites More sharing options...
TrooperScooperMKII Posted September 8, 2011 Share Posted September 8, 2011 Do you have access to the GECK? Could you look through the water types in game and find one with a tropical look? I just need the name, I'll tweak the number values once I have the general coastline out, but I want to focus on the land first.Any little bit helps. Link to comment Share on other sites More sharing options...
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