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need scripting help FEVGUN NV


BeFtRoN

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am making a NV version of my "FEVGUN" for fallout 3. the gun gibs whoever it hits and replaces them with a supermutant, if you then shoot the supermutant, its scale will be modded by 0.1. this is fine until it dies when its skeleton snaps back to original size and its body stays scale-modded (it looks sort of like a dwarf). what i want to do is attatch a script to the supermutant so that when it dies it checks its current scale and makes the skeleton that size.

Here's the script for the scale modding:

 

if AABEF != 0 && AABEF.getinfaction playerFACTION == 1

Set AABEF to 0

 

 

elseif AABEF != 0 && AABEF.getinfaction AABEFBEHEMOTHFACTION == 1

AABEF.modscale 0.1

Set AABEF to 0

 

 

elseif AABEF != 0 && AABEF.getinfaction AABEFBEHEMOTHFACTION2 == 1

AABEF.modscale 0.1

set AABEF to 0

 

there would have to be a way to do it. i just don't know how to script well enough. any help would be GREAT!

I've attached my unfinished gun but i must stress it is INCOMPLETE and WILL CRASH YOUR GAME if you use the resurrection gun (i know what's wrong here just have not fixed it yet) You will also have to drop some behemoth textures into your data folder as i have yet to make some.

the weapons are in a fridge on the pick-up truck in front of the docs house in goodsprings

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