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Anyway to Fix a Mod?


Prindacerk

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Hi,

 

I've downloaded a mod that I liked and found it handy. It has a good set of weapons that is useful. However, some of the item attributes are way overpowered. Also, the mod has an issue of re-executing on every load. So everytime I load the game or load a save, it adds more and more duplicate items to my inventory. The developer has been informed about it by me and a couple of other people of this problem. But so far no update yet.

 

So I'm looking to see if it's something I can fix myself. I have not done any modding so my knowledge with the toolset is noob. I have installed it though and have it configured. Tried to open the ERF file of the mod. Don't see anything there once it opens.

 

I'd really like some help with this. Would really appreciate it.

 

Kind Regards,

Prindacerk

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Hiyas prindacerk :)

Sorry to hear that you're having troubles with that mod. You've got the toolset, so changing the mod is something that you might be able to do. I've downloaded the mod, and am in the process of looking through it's files.

I don't know how to fix that particular issue with the script, but I can provide you with one that will work thru the console instead. That way you can manually add as many of them to your character as you want. ;)

 

I'll get back to you again with that script, and where to look for the files you need to alter, as soon as I find them. ;)

I'll post it in your thread, just to save somebody else time, in case they wanted to help out. ;)

 

Cheers!

-DW

 

Edit: 4:30 am 9/9/11 Ok we've found a viable solution for the multiple spawns of the items. I'm going to include instructions on how to do this, to make it work thru the console. And, after gaining permission from the mod author, GamerEssexSteve http://www.thenexusforums.com/index.php?/user/2651500-essexgamersteve/

http://www.dragonagenexus.com/downloads/file.php?id=2741

I will include a link to the files necessary to do this, for those that don't have the toolset, can't get it to work, or just want to take the short method. ;)

 

Easy method-

Download the following file- http://www.megaupload.com/?d=6SKSW0OF

I will not ever willingly send something bad, but always be sure by virus scanning the file with an updated virus scanner.

 

Once you have scanned the file, extract the hels_army_dw folder to your override. documents/bioware/packages/core/override.

 

now skip down to the section of this post, underneath the ========= divider.

A very special thanks to GamerEssexSteve for his permission to let me distribute his files, and post them here in this thread! *kudos given!*

 

 

 

Toolset method-

Read below for what to do. You WILL need the toolset in order to do this.

 

 

First, open up the toolset, and click on File, New, Script.

Choose to name the script hels_script

once that is open, copy and paste the following into the script page-

 

                               #include "utility_h"

void main()
{
   UT_AddItemToInventory(R"hels_arrows.uti", 1);
   UT_AddItemToInventory(R"hels_band.uti", 1);
   UT_AddItemToInventory(R"hels_bolts.uti", 1);
   UT_AddItemToInventory(R"hels_crossbow.uti", 1);
   UT_AddItemToInventory(R"hels_death.uti", 1);
   UT_AddItemToInventory(R"hels_heart.uti", 1);
   UT_AddItemToInventory(R"hels_longbow.uti", 1);
   UT_AddItemToInventory(R"hels_longsword.uti", 1);
   UT_AddItemToInventory(R"hels_soultaker.uti", 1);
   UT_AddItemToInventory(R"hels_tears.uti", 1);
}

 

then save the script (File, save) and then go to Tools, compile script. Give it a minute or two to compile it.

Once it's finished compiling, click on the scripts icon, and type in a search for hels. Once it finds hels_script, right click on the file, and choose Export without dependant resources and export them from your

documents/bioware/dragon age/packages/core/override/toolsetexport folder

to your override folder.

Documents/bioware/dragon age/packages/core/override.

the two files you will need to move are hels_script.ncs and hels_script.nss

 

You can choose to export them to a custom made folder there in override if you choose to.

 

Now, go to documents/bioware/dragon age/addins/hels_armory/core/data/hels_armorymodcore.erf

and open that file in the toolset.

 

Once that file is open, you will see the contents of the file listed in the toolset. It will be 10 .uti files, a .nss file, and a .plo file.

 

The .uti files are the only ones that we need. You can left click on the one at the top (hels_arrows.uti) hold down the SHIFT key, and use the Down Arrow key to highlight them all the way down to the last .uti file (hels_tears.uti). Once you've got them all highlighted, right click, and choose export without dependant resources.

 

Either export those directly to your override folder, or to your custom made folder in the override.

===========================

 

Now.

Uninstall the Hels_armory mod. Once you have done that, start up the Dragon Age came, and you will get a message saying that the mod is missing. Tell it to force load the game, and click on "yes" "ok" or whatever, twice.

Once the game loads, Create an all new savegame, and name it something like CleanSave1 or whatever. Exit the game.

 

Restart the game, and load your new clean save. Open up the console, and type in runscript hels_script and tap the ENTER key on your keyboard. You should get a message that the items have been added, and checking your player's inventory, they should now be added to the inventory. :D

 

You can now add as many of each of the sets to your inventory as you want, manually.

 

Special thanks goes to Prindacerk for his extensive trial and error testing, and his patience throughout the process. Special thanks also goes out to GamerEssexSteve for his hels Armory and Weapons Mod. :D

 

[/Edit]

Edited by DarkeWolf
added instruction, link, and extra information
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Hiyas prindacerk :)

Sorry to hear that you're having troubles with that mod. You've got the toolset, so changing the mod is something that you might be able to do. I've downloaded the mod, and am in the process of looking through it's files.

I don't know how to fix that particular issue with the script, but I can provide you with one that will work thru the console instead. That way you can manually add as many of them to your character as you want. ;)

 

I'll get back to you again with that script, and where to look for the files you need to alter, as soon as I find them. ;)

I'll post it in your thread, just to save somebody else time, in case they wanted to help out. ;)

 

Cheers!

-DW

 

Thanks a lot. It's really a headache having to delete every item after ever reload. My Inventory is full and even with the BagOfHolding, I have too many things. This is just an unnecessary glitch. I would really like the script. And if that can disable this item permanently from respawning unless I use the console manually, I would really love it.

 

As for editing the mod, I went through the toolset wiki. But it doesn't mention anything about custom mod editing. Only in-game items. I can't find this listed there. When I open the ERF file, it doesn't show me anything. So kind of lost there.

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Heyas Prindacerk :)

 

Yeah, I hear you on that one. I've had a couple of mods that do that too. They get very annoying after a while. Especially at the start of the game where you don't have any merchants, or any storage. So your only alternative is to just drop them.

 

Edit- 4:00 9/9/11 - We actually got the kinks worked out to take care of the spawning issue. I'll post back on how to do that here in just a minute. However, I'm not going to post the actual files, until I have permission to do so from the mod author, GamerEssexSteve.

Edited by DarkeWolf
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Make sure to check the actual PM, I edited it twice, an that won't show up in your email notifications. ;)

 

And also- I cant recommend using the bag of holding, since it's buggy, and can lose items.

So here's instructions on how to edit your savegame on how to give your player a larger inventory. Just don't buy any backpacks after doing that, or it will change it back to what it would be for the backpack ;)

Don't set it for more than 999 it will bug your game. And the more items you have in your inventory, the bigger your savegame file will be and take longer for it to load, in game.

 

Keep in mind tho that you can only do this on some savegames. The TS won't open a savegame that is around 1 megabyte in size :(

But I hope that this helps too :)

 

 

Ok, to edit your savegame to expand your inventory-

 

Open up the toolcrap, and choose

 

File/open

documents/bioware/dragon age/characters/charactername/saves/

choose the most recent savegame slot (will have the highest number)

choose savegamename.das (not .das.met)

 

give it a minute or two to open the file. Pray it doesn't crash :wink:

 

go to savegame_partylist

savegame_max_items and change it to 999

save and when you load the save you can now carry 999 items

 

just don't buy any backpack after that or it will reset to 125

 

Included a pic to show you each area :smile:

 

http://img.photobucket.com/albums/v699/DarkeWolf/Untitled-1-2.jpg

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Heyas Prindacerk :)

 

Yeah, I hear you on that one. I've had a couple of mods that do that too. They get very annoying after a while. Especially at the start of the game where you don't have any merchants, or any storage. So your only alternative is to just drop them.

 

Ok, I want you to test something for me. I can't do it myself, my comp can't run the game anymore.

 

Download this- http://www.megaupload.com/?d=IGX9G86F

I won't send you anything bad, but I ALWAYS tell people to virus scan ANYTHING they get from people on the net. So virus scan it with an updated virus scanner, and then extract the contents of the folder to your documents/bioware/dragon age/packages/core/override folder.

 

That SHOULD override the .ncs and .nss files that are packed inside the .erf file. And make it so that you can add them via console. Test that to make sure that they do. If you need to add the console, you can find the directions for that here- http://dragonage.wikia.com/wiki/Console_(Origins)

 

And the Easier way to alter those items is to use the Winter forge- http://www.dragonagenexus.com/downloads/file.php?id=122 to modify them in game, without having to crack the .erf files. However, once I know that the script will work, I will go ahead and post the editing of the .uti files for you :)

 

Let me know how that works out. If it doesn't, I'll have to type out how to actually replace that script ;)

 

-DW

 

OH! I forgot to tell you what to type into the console!

Type in runscript hels_script in the console, and then hit the enter key. The items should show up in the players inventory, if it overrode them correctly.

 

I placed your files in the override folder. Now I'm getting 15 of each item. :confused: The intention is to make it not spawn automatically right? :tongue:

 

 

Make sure to check the actual PM, I edited it twice, an that won't show up in your email notifications. ;)

 

And also- I cant recommend using the bag of holding, since it's buggy, and can lose items.

So here's instructions on how to edit your savegame on how to give your player a larger inventory. Just don't buy any backpacks after doing that, or it will change it back to what it would be for the backpack ;)

Don't set it for more than 999 it will bug your game. And the more items you have in your inventory, the bigger your savegame file will be and take longer for it to load, in game.

 

Keep in mind tho that you can only do this on some savegames. The TS won't open a savegame that is around 1 megabyte in size :(

But I hope that this helps too :)

 

 

Ok, to edit your savegame to expand your inventory-

 

Open up the toolcrap, and choose

 

File/open

documents/bioware/dragon age/characters/charactername/saves/

choose the most recent savegame slot (will have the highest number)

choose savegamename.das (not .das.met)

 

give it a minute or two to open the file. Pray it doesn't crash :wink:

 

go to savegame_partylist

savegame_max_items and change it to 999

save and when you load the save you can now carry 999 items

 

just don't buy any backpack after that or it will reset to 125

 

Included a pic to show you each area :smile:

 

http://img.photobucket.com/albums/v699/DarkeWolf/Untitled-1-2.jpg

 

Thanks a lot. This is a life saver. Even with BagOfHolding, I was having trouble since I like to collect all those special name weapons. :)

 

But you are wrong in one matter. The Toolset opened my 5.73MB save file without issues and I changed the number. The resulting save file was 3.63MB. I was worried and started the game. Didn't seem to have lost anything. I do have a backup of the original save file just incase. Also, when I saved the game again, the file size was back to 5MB+. Not sure why. Anyways, the intention was to increase the capacity of the inventory and now it's 999. :thumbsup:

 

If you have another neat trick like this to let me have unlimited arrows, then I'll be set with the game.

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Ugh, definitely NOT the effect that I was looking for. :( :( :(

Yeah, the intent was to kill the autospawn, and then make it so that it would spawn manually.

I'll have to do a bit more work on that and see what I can figure out. :(

Most likely we will have to kill the event script in the .erf file. Or maybe just kill the .erf file entirely and leave the files inside the folder as standalone. I'm hoping that will work. It would be my scripts and then the manifest file contained within.

 

I had today off, so had some time to work on it. I dunno if they'll be calling me in for work today or not tho. If so, I probly won't have a chance to work on it again until tomorrow. 10 hour shift on my feet on hot concrete floors. Then my gf stays here overnight til the next morning. Doesn't give me much personal time, or a lot of energy after :(

 

No problem with the tip about editing the savegame. :thumbsup:

You're getting lucky then. Tho it still holds true of larger savegames. Once you get about the late-middle of the game, if you try to open a savegame it will throw out an "out of memory" error code and just crash. :mad:

Thats really cool tho that it actually reduced the file size of the savegame! Nobody has reported the TS doing that!

 

Unlimited arrrows. I've seen a mod or two that have tried to compensate for the limit on arrows, by automatically respawning them. But for the life of me, I can't recall which mods those were :(

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Unlimited arrrows. I've seen a mod or two that have tried to compensate for the limit on arrows, by automatically respawning them. But for the life of me, I can't recall which mods those were :(

 

I would really love it if you can tell me which mod this is. Been searching in weapons but no luck yet. Only one I came across was Ammo. Is that the one you are referring to?

 

http://www.dragonagenexus.com/downloads/file.php?id=634

 

It doesn't automatically respawn. Haven't tried this yet. Tried the infinite stack which has added 99 of EVERYTHING including the bloody swords. They can't be used 99 times but I see a 99 number next to it. Really annoying. But usable items like mushrooms or elfroot are 99 everytime I collect 1. That was filling up my inventory fast. Had to remove that.

 

 

Ok, lets give this a shot. http://www.megaupload.com/?d=VGQRV62Q

Again, I won't send you anything nasty, but virus scan it with an updated virus scanner.

 

Here's information that is in the readme file.

 

 

Go to documents/bioware/dragon age/addins/hels_armory/core/data on your computer.

 

Find the file hels_armory_modcore.erf

 

make a back up copy of this file somewhere else on your computer, and then delete this file from the hels_armory/core/data folder.

 

Now extract the contents of this folder, and copy and paste them into your documents/bioware/dragon age/addins/hels_armory/core/data folder so that instead of the hels_armory_modcore.erf file, you now have the hels_script.ncs hels_script.nss and manfest.xml files in there instead.

 

Start up the game and see if you have any errors. If no errors, then start up the console and type in

 

 

runscript hels_script

 

 

and see if it loads up the items from Hel's mod.

 

 

 

Give that a go and see if that takes care of the autospawn on those items and let me know how it goes :)

 

Ok. I deleted the file and put your files in that folder (earlier I placed your files in override folder. Hope I didn't make a mistake there). It didn't respawn but your command didn't spawn anything either. But it said success when I executed the command. So nearly there. :D

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That mod that you linked to has a mod at the bottom of the description which increases the stack size for arrows. It wouldnt be infinite, but it would be close.

I'll try to look around some more when I get a chance ;)

 

Nope you did what I told you to do, the first time around. That was my fault, not yours ;)

 

Ok, I was a little worried about that happening. It telling you that it did, when it didn't. Thats happened to me on a couple of occassions with my own custom made items.

 

K, what you want to do, is to go into your documents/bioware/dragon age/addins/hels_armory/core/data/hels_armory_modcore.erf

Open that file in the toolset. You should see a list of "name".uti files.

 

start at the very top (hels_arrows.uti) click ONCE on that first entry to highlight it. Now hold down the shift key, and use your down arrow key to highlight more of the entries. Do this until ALL the .uti files are highlighted. (hels_arrows.uti through hels_tears.uti) Once you've got all the .uti files highlighted, RIGHT click and choose Extract Resource/Extract without dependent resources.

 

Choose to extract those to your bioware/dragon age/packages/core/override folder.

 

Then try the console command in game again. It should work now. :D

 

Leaving for work in just a few minutes. But let me know how it went. I'll check back in again either very early tomorrow morning (after 16:00 CST) or around 1:00-ish PM CST.

 

Hope that this time we've got it going correctly! :)

 

-DW

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If that doesnt work either, then after extracting those files, delete the .erf file for that one too. See if that clears it up.

 

Gotta run!

Good luck! :)

 

I think I'll give up on this one. Requires too much fixing and the attributes are overloaded as well. Visually it's nothing special. So I'll settle for alternative items. There are plenty more.

 

Thanks for all the help though. Really appreciate you trying.

Edited by Prindacerk
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