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Mod Ideas


ohGr

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ok, for some time now ive had ideas for some good morrowind mods pop into my mind so i might as well mention a few while i still remember them, criticism is accepted...

 

Damnation in Equilladrium island

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ok, this island will be placed on the east side of morrowind, it will contain what is known, the dwemer (dwarves, if you will), i know that finding a model to use for them will be hard, but im sure a little touching up on 3d studio max will work, in these ruins, last known 4 survivors of the dwemer race are trapped underground in their vaults, these vaults were made incase of a skeleton raid, now, the skeleton raid has gone too far, and all of the dunmer that live there are either underground, or fighters who do not know the mess theyve gotten themselves into, this island will be grassy, full of trees, it will be a very dense forest, so, providing it is made, youll need quite a good computer to run it smoothly, there will also be lots of skeleton archers hidden behind trees, up in hills and the occasional group of skeletons with melee weapons, the people who live there will be either sad, or completely ticked off, either way, arguing with the warriors or guards could send a sword through your head, now, i plan on this island to be one quarter the size of morrowind itself, densely populated, lots of towns, citys, and 2 main cities, and of course, a secret underground organisation involved with the occult, if anyone wants to add a few things to this idea, feel free to go on, wether its armor types, names for towns, people, ANYTHING GOES.

 

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and the last one which is just a short bunch of quests before i have to go eat dinner.

 

Sailing upon the northernmost fjord of zxitmachijash while awaiting the tortured howl of the necroyeti (name was inspired by a band making fun of black metal, Impaled Northern Moonforest)

 

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in solthseim, there have been reports of a yeti going around, devouring the villagers of skaal during night time, at first, the commoners thought it was a warewolf, instead, it was caught while eating ones pancreas (a little too graphic there), it ran, and now the people of skall have come across you, and have begged for help, instead of the silly "*censored* off nerevaine, i am the avatar"...well...the avartar....ultima...never mind, anyway, you go through a series of short quests from finding its patterns, the people it likes to eat, where it is, then to killing it, which is where a big plot twist happens and goes into 3 other short main quests...i guess it really makes one big main quest...nevertheless...ideas are needed for this one, since it is a little blunt.

 

i leave the rest for YOU *points at you*.

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  • 2 weeks later...
That sounds like a good idea. But here will be hard to find some dwarven race over the net. I have downloaded many types of (so called) dwarven races and none of them had just one different mesh. The most of the dwarven races i saw had orginally meshes from bearded woodelves and bretons. I'm sorry to say it ohGr but you must find someone that could make meshes or you must made some by yourself.
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Indeed the best mesh of an dwarf is the dwarven spectre. And a great tip to make a good dwarven race is to take the meshes from yagrum bagarn and copy them to 3d studio max and just change them to make different faces and bodies. And a hair that could fit in a dwarf is some of the rhedds red hir types.
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