foxhunting Posted September 7, 2011 Share Posted September 7, 2011 (edited) I've had this idea, and if I had the know how then I would be all over it, if it's possible. My idea is having an ever evolving weapon. This weapon would more or less be alive and evolve with you. Taking on different physical attributes that reflect your skills and attribute and fame/infamy balance. So for examples; Attributes - Let's say it is put down to three attributes, int, str and agility. So let's say your Agility is highest then it becomes a dagger or your str it becomes a sword and int a staff. Skills - lets say blade is the highest weapon skill you have then the weapon is a sword, blunt becomes a mace and so on. For mages maybe a switch between dagger and staff depending on what magic skill is highest. And of course a bow if that is your highest skill. All working in conjuction with your attributes but attributes would take majority in the weapon type decision first. fame/infamy - depending on the balance between the two you could have an evil looking weapon or one that just oozes pure good. And simply a plain looking weapon if you happen to have an exact balance. As well it would be nice to have a new look to the weapon as you level up. Becoming more awesome in its look as you become stronger. Perhaps at every 10 levels up to level 30 or so. And of course enchantments could be perhaps be applied by your own character but with every tenth level you can actually add 1 more enchantment. So that a total of three can be applied to your weapon over the course of it's evolution. I can also imagine some kind of story behind it, like a deadra god tells you to search it out as they favour your quest to shut the gates of oblivion. More or less saying that such a task is in nearing impossibility without aid of a god. More or less you would have a weapon that has the essence of another deadra god. In the end you have a weapon that will be more powerful then anything in vanilla content but not over the top godly in terms of one hit kills at mid to high level difficulty. The kind of weapon you do not get bored with and will want to keep from start to end. I know it's over the top complicated but it's simply an idea. Edited September 7, 2011 by foxhunting Link to comment Share on other sites More sharing options...
Keirgarth Posted September 7, 2011 Share Posted September 7, 2011 Not sure about the changing weapon type as you level, but all classes should be right at home with a short sword other than blunt users. As for the weapon growing with the player, there are already quest reward leveling mods, so changes to one of those might accommodate this aspect. You would basically need several copies of the weapon with different enchantments on it, but with the weapon being replaced at specific levels to reflect it growing up. The same might be able to be done with the evil vs the good weapon, but not sure how feasible that would be as this would require that more copies of the weapon be made to allow for all the possibilities of your level and fame. The hardest part I am sure would be the script writing. There have been many books written with this type of theme for a weapon, though the weapon tended to be quite powerful in the books I read. If it is possible though, I think a little twist would be in order. Rather than having the weapon change based on the character, how about the character changing based on the weapon. If the weapon is evil, then following it's quest line would make the player more evil as time goes on unless the player figures out how to control the weapon. Perhaps having 2 quests, and the one you get is based on your fame. Good characters get the evil version and evil players get the good one. Granted people will still play the way they want, but the roleplayers might get a kick out of it :) Link to comment Share on other sites More sharing options...
WarRatsG Posted September 7, 2011 Share Posted September 7, 2011 I was going to do something almost exactly like this, called "Machaera Unleashed". Thing is I got reeled in by another group and had to scrap the idea. I managed to work out how everything would work - several scripted powers, a full story, how the weapon upgraded itself, etc. The only difference was is the player would choose everything that happened. It was more of an adjustable weapon than an evolving weapon. It gained power, speed and lost weight through kills, gained enchantments through soul gems and gave the player abilities depending on the story progress. Story progress also allowed new scripted enchantments on the weapon. If you are interested I can give you more details. I'm not sure how much you will get done before Skyrim, even if you did have the know-how. It really is not as complicated as you might think, although you will need OBSE, hands down. Link to comment Share on other sites More sharing options...
GoodfellowGoodspring Posted September 8, 2011 Share Posted September 8, 2011 This might have been a good idea if it wasnt STOLEN from Peter Molyneux! :down: Link to comment Share on other sites More sharing options...
Keirgarth Posted September 8, 2011 Share Posted September 8, 2011 How can someone steal an idea? I can see if someone put some work into making the mod and the files got stolen, but more than 1 person is capable of having the same idea at the same time. It all comes down to who creates the mod and how well done it is. Link to comment Share on other sites More sharing options...
GoodfellowGoodspring Posted September 8, 2011 Share Posted September 8, 2011 How can someone steal an idea? I can see if someone put some work into making the mod and the files got stolen, but more than 1 person is capable of having the same idea at the same time. It all comes down to who creates the mod and how well done it is. Because Peter Molyneux has already turned his idea into a reality by putting it into the Fable franchise, so therefore it is idea theft because the OP didn't give credit to him. Of cause the OP could be innocent but more then likely he was being evil and his sword grew some horns while massacring the people of Bowerstone then thought 'i knowz lets put it in Oblivion!' Link to comment Share on other sites More sharing options...
WarRatsG Posted September 8, 2011 Share Posted September 8, 2011 I had basically the same idea and I never played any Fable. Did I still somehow steal the idea? Link to comment Share on other sites More sharing options...
GoodfellowGoodspring Posted September 8, 2011 Share Posted September 8, 2011 (edited) Yeah its probably copyright knowing him, the weapon molds to your morality and can be renamed, however in practice it wasnt as dynamic as he promised like most things he says, so was annoying more then anything. I think it would be cool enough with a sword with spikes and stuff coming out of it anyway :rolleyes: Edited September 8, 2011 by GoodfellowGoodspring Link to comment Share on other sites More sharing options...
WarRatsG Posted September 8, 2011 Share Posted September 8, 2011 The point I was making is there is a difference between "theft" and "inspiration". Many mods out there are based on another game - I've seen at least 10 that release weapons from LOTR, I've seen a few Halo weapons and suits, etc.Besides, remember the hype about Zenimax suing Notch over the word "Scrolls"? You can see the title is similar, but would you say that a faint similarity is enough to sue someone? Would you say using one word from another title breaks copyright? You are right though, an properly evolving weapon would be good in Oblivion - there isn't really one out there. I would make it myself but I have other things to finish and that will not leave enough time before Skyrim :wallbash: Link to comment Share on other sites More sharing options...
PrettyMurky Posted September 8, 2011 Share Posted September 8, 2011 Yeah, don't steal from Peter Molyneux! He is the only person EVER to have had this idea. Link to comment Share on other sites More sharing options...
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