caramellcube Posted September 7, 2011 Share Posted September 7, 2011 (edited) Got a really wierd bug here, I have a set of lights, all linked to enable parent X-markers, each marker set as the linked ref for a lightswitch, so each room has a lightswitch, and maybe 2 or 3 lights. That part works fine as far as I can tell. In the same building, there is a terminal that can remotely controll the lights, the option 'All lights on' runs a script that enables every Xmarker, switching on all the lights. It does this very well. The problem is it also switches on lights that aren't there. I noticed while playtesting that there were some very bright lights in odd places so I went into the GECK to delete them, only to find they didn't show up (and yes I had view markers on). I checked under the floor and above the ceiling, no lights. They always appear in the same places, it started with a single blue light just below the floor in 1 room, but then there was a bright white light in the corner of the same room, now there's another just down the corridor, even though I haven't added any lights to that cell since they started appearing. They can be disabled with the same terminal, but they don't show up in the GECK at all. I can post the code but it's just a list of enable and disable statements, any ideas? Edit: I think I've found out what's happening, but no idea why. The ghost lights seem to be lights in other cells that are shining into the cell the player is in when they're enabled (the terminal enables lights in multiple cells). I'm not sure if this is a known bug or if there's any way to prevent it, but that seems to be what's happening, a player in cell A switches on a light in cell B, the light appears in both cells at the same coordinates. The only workaround I've found for this at the moment is to move the entire contents of the cell out of range of the ghost lights, that seems to work but if anyone knows more about this bug I'd like to know. Edited September 7, 2011 by caramellcube Link to comment Share on other sites More sharing options...
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