Stonga Posted September 7, 2011 Share Posted September 7, 2011 (edited) Hey. I installed Oblivion again a couple of days ago. First I tried a mod compilation, but it kinda screwed up the speed of npc's/mob's. Then I did a complete reinstall with Shivering Isles + patch and all DLC's including Fighters Stronghold. I followed FCOM guide. Everything seemed to be working after I finished the guide. I've added a couple of extra mods afterwards and all seem ok so far. My question is: Is there any other mods I should install before I start my playthrough, other than the ones I have now? Here is my load order: 00 Oblivion.esm [CRC: 2FF840C5] 01 All Natural Base.esm [Version 1.3.1] [CRC: 47867C56] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] [CRC: 2D78AA91] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] [CRC: 9B70FDA1] 04 Cobl Main.esm [Version 1.73] [CRC: 7C04DAFB] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] [CRC: C09734F4] 06 Mart's Monster Mod.esm [Version 3.7b3p3] [CRC: 5D909483] 07 FCOM_Convergence.esm [Version 0.9.9MB3] [CRC: 8899BA8D] 08 Armamentarium.esm [Version 1.35] [CRC: BCF36F0D] 09 Artifacts.esm [Version 1.1] [CRC: 86C8B7A8] 0A Unofficial Oblivion Patch.esp [Version 3.3.7] [CRC: 6AB8F177] 0B Oblivion Citadel Door Fix.esp [CRC: 01B694D9] 0C DLCShiveringIsles.esp [CRC: 2BB84977] 0D Unofficial Shivering Isles Patch.esp [Version 1.4.4] [CRC: F6C1D21D] 0E Francesco's Optional Chance of Stronger Bosses.esp [CRC: 45BD7EF9] 0F Francesco's Optional Chance of Stronger Enemies.esp [CRC: E886BAB4] 10 Francesco's Optional Chance of More Enemies.esp [CRC: BEA456A9] 11 Francesco's Optional Leveled Guards.esp [CRC: 36DF7A6E] ++ FCOM_Francescos.esp [Version 0.9.9] [CRC: A27190A9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] [CRC: 4547AA1F] 12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] [CRC: 60FF114D] 13 All Natural.esp [Version 1.3.1] [CRC: 0C2B2233] 14 All Natural - SI.esp [Version 1.3.1] [CRC: FA38076A] ++ All Natural - MMM Patch.esp [Version 1.3] [CRC: 8198FCB1] ++ Symphony of Violence.esp [CRC: EDFF56A7] 15 All Natural - Real Lights.esp [Version 1.3.1] [CRC: 544AC04C] 16 WindowLightingSystem.esp [CRC: E7050887] ++ Item interchange - Extraction.esp [Version 0.76] [CRC: A17792E6] 17 Streamline 3.1.esp [CRC: 25C25D60] 18 DLCHorseArmor.esp [CRC: BD0084C5] 19 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.6] [CRC: 00F74B09] 1A DLCOrrery.esp [CRC: 351A3894] 1B DLCOrrery - Unofficial Patch.esp [Version 1.0.4] [CRC: 9AA76E38] 1C DLCVileLair.esp [CRC: 3B6E3A93] 1D DLCVileLair - Unofficial Patch.esp [Version 1.0.7] [CRC: 5B9FF91B] 1E DLCMehrunesRazor.esp [CRC: FD5BE3C6] 1F DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.5] [CRC: FF57D0F8] 20 DLCSpellTomes.esp [CRC: 02FA9682] ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] [CRC: 8CC91BA1] 21 DLCThievesDen.esp [CRC: 7F76D2D3] 22 DLCThievesDen - Unofficial Patch.esp [Version 1.0.10] [CRC: 401934BE] ++ MMM_Runeskull_Rebalance_BETA2.esp [Version Beta] [CRC: AB46B220] 23 Cobl Glue.esp [Version 1.73] [CRC: 32BE8AD3] 24 Cobl Si.esp [Version 1.63] [CRC: 8260DFCF] 25 Bob's Armory Oblivion.esp [CRC: E86DDD3C] 26 FCOM_BobsArmory.esp [Version 0.9.9] [CRC: 5A017B08] 27 Loth's Blunt Weapons for Npcs.esp [CRC: D82849FE] ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] [CRC: C7E2EFAC] 28 Oblivion WarCry EV.esp [Version 1.09] [CRC: 4F32343B] 29 FCOM_WarCry.esp [Version 0.9.9MB5] [CRC: 4B541396] 2A Oscuro's_Oblivion_Overhaul.esp [Version 1.34] [CRC: AD2A2935] ** OMOBS_SI.esp [Version 2.0] [CRC: 6F998DD2] 2B ArmamentariumArtifacts.esp [Version 1.35] [CRC: 74D0F883] 2C OOO 1.32-Cobl.esp [Version 1.72] [CRC: 10345C67] 2D FCOM_Convergence.esp [Version 0.9.9Mb3] [CRC: 711706C0] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] [CRC: F03C2087] 2E FCOM_RealSwords.esp [Version 0.9.9] [CRC: AD5EC654] 2F Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3] [CRC: 48DD0D8A] ++ FCOM_SaferRoads.esp [Version 0.9.9] [CRC: A90C5DFC] 30 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3] [CRC: C4599A53] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3] [CRC: 17C0D829] 31 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3] [CRC: 6D39E4C7] 32 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3] [CRC: 06F72FF2] 33 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3] [CRC: 54A8D198] 34 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3] [CRC: 6025C7D0] 35 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3] [CRC: F5EE4316] 36 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3f] [CRC: 5FDE93E5] ++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3] [CRC: 5D26D847] ++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3] [CRC: 4E21A9ED] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] [CRC: ACBB13AD] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] [CRC: 5C5585E0] ++ FCOM_HungersUnitySI.esp [Version 0.9.9] [CRC: 17F87DA1] ** FCOM_FriendlierFactions.esp [Version 0.9.9] [CRC: 21EC43A1] ++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3] [CRC: 9019F72A] ++ ArmamentariumLL4OOO.esp [Version 2.01] [CRC: 7FE9F55D] ++ ArmamentariumLLMagicOOO.esp [Version 1.35] [CRC: 9330907E] ++ MMM-Cobl.esp [Version 1.73] [CRC: 9478B271] 37 Artifacts.esp [Version 1.1] [CRC: 71EF84F5] ++ Artifacts - ArmaCompleteAddon.esp [Version 1.0] [CRC: 1FD522A4] 38 DLCBattlehornCastle.esp [CRC: BEE27F25] 39 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.6] [CRC: 0F1BBF7E] 3A DLCFrostcrag.esp [CRC: FBEE32B7] 3B DLCFrostcrag - Unofficial Patch.esp [Version 1.0.5] [CRC: 5744D6B8] 3C Knights.esp [CRC: 4CB1DF3D] 3D Knights - Unofficial Patch.esp [Version 1.1.2] [CRC: 2F15B12C] ** DLC_MOBS.esp [CRC: DEB4C4C9] 3E Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] [CRC: E4955199] ++ FCOM_Knights.esp [Version 0.9.9Mb3] [CRC: A982ADDD] 3F xuldarkforest.esp [Version 1.0.5] [CRC: B948EAE3] 40 xulStendarrValley.esp [Version 1.2.2] [CRC: FEC083A9] 41 xulTheHeath.esp [CRC: ADDF5F66] 42 MMMMWL-TheHeath patch.esp [CRC: 427B1939] 43 XulEntiusGorge.esp [CRC: A900F10A] 44 xulFallenleafEverglade.esp [Version 1.3.1] [CRC: EF98D162] 45 xulColovianHighlands_EV.esp [Version 1.2.1] [CRC: 9C5A7A05] 46 xulChorrolHinterland.esp [Version 1.2.2] [CRC: E70A54FC] 47 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.4] [CRC: 64B503C9] 48 xulBravilBarrowfields.esp [Version 1.3.3] [CRC: 750D0226] 49 xulLushWoodlands.esp [Version 1.3.1] [CRC: 1E045FF7] 4A xulAncientYews.esp [Version 1.4.3] [CRC: 98F220FA] 4B xulAncientRedwoods.esp [Version 1.6] [CRC: E541D578] 4C xulCloudtopMountains.esp [Version 1.0.3] [CRC: 75E2FD36] 4D xulArriusCreek.esp [Version 1.1.3] [CRC: DF776E3A] 4E xulPatch_AY_AC.esp [Version 1.1] [CRC: FAEC8265] 4F xulRollingHills_EV.esp [Version 1.3.3] [CRC: 8C1CDE06] 50 MMMMWL-RollingHills patch.esp [CRC: 375977C0] 51 xulPantherRiver.esp [CRC: AD0A3B5E] 52 xulRiverEthe.esp [Version 1.0.2] [CRC: 52A9819F] 53 xulBrenaRiverRavine.esp [Version 1.1] [CRC: 9302AD30] 54 xulImperialIsle.esp [Version 1.6.7] [CRC: 17BE191B] 55 xulBlackwoodForest.esp [Version 1.1.0] [CRC: C1C3E5FA] 56 xulCheydinhalFalls.esp [Version 1.0.1] [CRC: 5FAB540B] 57 xulAspenWood.esp [Version 1.0.2] [CRC: 599BB21F] 58 xulSkingradOutskirts.esp [Version 1.0.1] [CRC: DABED778] 59 xulSnowdale.esp [Version 1.0.2] [CRC: 478C8B3E] 5A OOO-Snowdale Patch.esp [CRC: 5B675281] 5B xulCliffsOfAnvil.esp [Version 1.12] [CRC: DE6CC153] 5C OOOCliffsofAnvilPatch.esp [Version 1.1] [CRC: C07D7A0D] 5D MMMDungeons-CliffsOfAnvil patch.esp [Version 1.0] [CRC: 45948F8A] 5E xulSilverfishRiverValley.esp [Version 1.0.1] [CRC: 321351F1] 5F Dungeon Actors Have Torches 1.6 DT.esp [CRC: 00B1CF2D] 60 Exterior Actors Have Torches 1.32 DT.esp [CRC: F894D8EF] 61 P1DkeyChain.esp [Version 5.00] [CRC: 6E4F2756] ** Cava Obscura - Cyrodiil.esp [CRC: 19F94DEE] ** Cava Obscura - SI.esp [CRC: C4A670A0] ** Cava Obscura - Filter Patch For Mods.esp [CRC: D8008DEB] ++ Item interchange - Placement for FCOM.esp [Version 0.76] [CRC: EE92EE70] ++ Item interchange - Placement for Frostcrag.esp [Version 0.76] [CRC: 1076BEF1] 62 Mart's Monster Mod - Resized Races.esp [CRC: BF46DEFA] 63 No More Annoying Messages.esp [Version 1.3] [CRC: 975E4BA4] ** FCOM_Archery.esp [Version 0.9.9] [CRC: 779D0F82] ++ Cobl Filter Late MERGE ONLY.esp [Version 1.53] [CRC: A066EBDE] ** All Natural - Indoor Weather Filter For Mods.esp [Version 1.3] [CRC: 8565EC88] 64 Bashed Patch, 0.esp [CRC: 546FC130] Edited September 7, 2011 by Stonga Link to comment Share on other sites More sharing options...
Deleted35328User Posted September 7, 2011 Share Posted September 7, 2011 I'd suggest to add at least Integration: The Stranded Light, which is probably the best quest mod out there for Oblivion. Focus on dialogue choices, skill checks, multiple resolutions to quests, choices and consequences. Really great stuff, miles ahead of the vanilla quests in terms of quality. Link to comment Share on other sites More sharing options...
JCP768 Posted September 7, 2011 Share Posted September 7, 2011 My generic copy pastes for these topics can be found below, but yeah as one of the main Integration fans I definitely agree with SAMTAM Recommendations For you?Can't really answer that seeing as how I know nothing about you. If you want the most help possible it helps to give as much information, and uniqueness as possible. Here's my generic written thing for these topics. if you want something specific give more details. I ask some questions in the below text as a small guide line. You can answer them if you wish: Lists and resources for finding many popular mods, and some good mods:(note the distinction between the two, don't just follow mindless peer pressure, try and make your own opinions and find what you'll like) List of lists:http://forums.bethsoft.com/index.php?showtopic=1010109Top 100http://www.tesnexus.com/downloads/top/alltime.phpFiles of the months:http://www.tesnexus.com/downloads/filesofthemonth.phpHall of fame:http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.HOFCategories, Tag search, advanced search General help in terms of installing, utilities, workshops, etc.: TESCOSIOblivion mod wikiTES Alliance (Check The Enclave forum, the Oblivion forum, or the Voice actor forum depending on your pursuits)Bethsoft forums-Oblivion: (Hardware/software for non mod related issues, Mods for mod users, Construction set for making mods.) List of topics exactly like yours generic pleadings for "Any mods?" that have already been answered: http://forums.bethsoft.com/index.php?/topic/1072579-the-any-mods-list-of-topics/Read the AZERessential topics to get the basic "get wryebash, OBMM, OBSE, start slow" basic advice for starters recommendations If you want any further help I suggest you tell us about yourself; what you like and what you're looking for... Here's some questions to get you started: Have you played Oblivion already?What sort of things interest you?What type of Character do you usually play? (good/evil, theif/mage, roleplayer/random-no-story-hack-and-slasher?) Are there specific types of mods you think would interest you? (Quests, graphic mods, gameplay mods, overhauls, etc.)When did you leave?What did you not like about Oblivion? What did Oblivion not have or need more of?Male or female character? For the occasional "What are your must haves?" Mostly quest mods: http://kno.li/i My favorite quests are:Integration (my most favorite)Malevolent, Runied tail, Tears of the fiendWindfallThe Blackwood companyDremora CompanionServant of the DawnImperial Legion Faction Gameplay mods: Hear No EvilVectorCrime Has WitnessesAudacious MageryConduit magicCustom spell IconsTraining cattleKeychainRefscope(good for troubleshooting)Vows and CovenantsPluke's roleplaying persuasionLAME (Needed for Integration)RBP (Needed for Integration) I'm mostly a quest mod player and I recently posted a big rundown for most of them that I've played here and here. (Some of these are probably outdated by now)S'lider's Copy/paste SkyRanger-1'sPseron Wyrd's top 10 (Don't really want a lot top 10's or simple lists but I'm desperate for cop/pastes at the moment)Tommy H's Link to comment Share on other sites More sharing options...
Stonga Posted September 8, 2011 Author Share Posted September 8, 2011 (edited) Thanks for the reply.. Is there any mods that make it so that when you kill a mob with a bow from hiding in a dark spot, the others wont know exactly where I am? Edited September 8, 2011 by Stonga Link to comment Share on other sites More sharing options...
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