Deleted2063827User Posted September 9, 2011 Share Posted September 9, 2011 (edited) I currently use FWE and was looking at FOOK and liked the items, armors and weapons it added but prefer FWE for the game play/stat changes. Is there any way I could add only the new items in FOOK without adding the stat or gameplay aspect? The compatibility patches don't really suit me because they merge the stat changes, I just want the new items.My mod list if it matters[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] Destruction.esm[X] CRAFT.esm[X] CALIBR.esm[X] Vault 101 Revisited.esm[X] EVE.esm[X] Apocalypse Armory.esm[X] FO3 Wanderers Edition - Main File.esm[ ] Mart's Mutant Mod.esm[X] RH_IRONSIGHTS.esm[X] DarNifiedUIF3.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] Destruction - Main.esp[X] Destruction - Main - Statics.esp[X] Destruction - DLC.esp[X] Destruction - DLC - Statics.esp[X] UndergroundHideout.esp[X] Apocalypse Armory.esp[X] Apocalypse Armory - CALIBR.esp[X] Apocalypse Armory - DLC Enhancements.esp[X] Apocalypse Armory - Optional Historical Names.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] RH_FWE_Bridge.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Apocalypse Armory + WMK.esp[X] BoSDX.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] Apocalypse Armory + EVE.esp[X] RH_EVE_Bridge.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Fellout-pipboylight.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Destruction - CP - Fellout.esp[ ] FOOK2 - [DESTRUCTION] Main.esp[ ] FOOK2 - [DESTRUCTION] Main - Statics.esp[ ] FOOK2 - [DESTRUCTION] DIK.esp[ ] FOOK2 - [DESTRUCTION] DIK - Statics.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta.esp[ ] FOOK2 - [DESTRUCTION] Mothership Zeta - Statics.esp[ ] Apocalypse Armory - xCALIBR.esp[X] WinterizedT51bDX.esp[X] Outcast DX.esp[ ] EVE - FWE Master Release.esp[ ] EVE - FWE Master Release (Follower Enhanced).esp[ ] EVE Anchorage - FWE DLC Anchorage.esp[ ] EVE - FWE with WeaponModKits.esp[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Fallout 3 Master Fix - Higher FPS.esp[X] HelmPOV.esp Edited September 9, 2011 by Guest Link to comment Share on other sites More sharing options...
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