fighterpilotX Posted October 17, 2007 Author Share Posted October 17, 2007 Try Alchemy+Combat Extreme Realism.You won't regret it. http://www.tesnexus.com/downloads/file.php?id=13465 Details: Experience true combat with Combat Extreme Realism.Totaly improves the Oblivion Combat and alchemy System to a most reallistic and challenging one in all aspects.(Hand to Hand,Magic,Weapons,Tougher Oppoments) THIS MOD WORKS PERFECTLY WITH THE SHIVERING ISLES. Hand to Hand Changes. Now hand to hand becomes a viable option in Oblivion!Hand to hand damage is based on skill,strength and fatigue.En experienced hand to hand warrior can do 4times greaterdamage now but that requires time and practice but even a rookie will do much more damage than the default. Weapon Combat Changes *Shields block ability depends on material.(A fur shield will block no weapon fully while an ebony will block almost anything fully.)*Weapons do realistic damage.Any grand weapon(ebony,elven,Orcish...) will kill with no more than three shots in the end.However that needs practise so don't expect to kill anything with two shots from the start.*Warhammers can damage even with a shield.(If you get crushed by one what will a shield do?),but are very slow.*Fixed weapon speed for all weapons according to size and material.*Arrows have damage and speed according to their material and level(Iron arrows will not fly so fast while elven will speed towards its target.*Composite Bows(Glass,Deadric,Ebony)have more damage than longbows but less range. Magic Combat Changes. *Magicka Costs Reduced(A spell with fire damage Magnitude 100 will only take 8 magicka points)!This allows the creation of super spells as (Fire damage 100 for 20 seconds on target Area:20)and much more.*New Resistance System.For example:You hit a target with fire damage Magnitude 50 spell.The target:a)Will take increased damage if their willpower is bellow 50b)Will take very little damage if their willpower is 50b)Will take no damage if their willpower is above 50This means in order to defeat a mage with 100 willpower you need the best spells you can ever make and the same goes for him but for a goblin even a 50 Mg spell will be enough.*The new top spells you will make cost much less than before.E.G. Fire damage 100 for 20 seconds on target Area:20 costs only 120 magicka points.*A 100 willpower can give your character the ability to resist almost any spell except the very top ones.*Fixed old spells to match the new system.WITH THIS MOD A MAGE CAN BECOME A TRULLY SUPREME POWER IN OBLIVION BUT NOT INVINCIBLE ALCHEMY CHANGES *Advanced Ingredient Cost(Based on rarity and usefullness eg. Deadra Heart 1800,Bread 3)*True Effects(Not anymore making poisons from foods but from Heerbs.Not anymore damage health and fortification in the same time.)*Very Powerfull Potions to be created(Not damage health 4 for 4S) NPC Combat Changes. *All NPCS will take full advantage of their weapon.*Fixed new spells for mage NPCs making them more powrfull.*Advanced Combat Strategy.(Now an oppoment will also block,attack after blocking,use potions and spells,and think more not just rushing to the target defensiveless.*Advanced Logic(A monster will rush towards you, when a trained oppoment will block more,attempt flank attacks and such things.) Installation.1Make sure to unistall Real Magic.esp,Ultimate Combat.esp,Ultimate Combat Shivering Isles Plugin.esp,Hand to Hand Realism before you begin installation.2Put the Alchemy-Combat Extreme Realism.esp in your Data Folder.(Oblivion\Data\...)3From the Oblivion Launcher enable it.4Enjoy the most reallistic combat system ever.NO MORE EASY VICTORIES. Unistallation.1Simply Delete the Alchemy-Combat Extreme Realism.esp AND PLEASE RATE MY MOD AND LEAVE YOuR COMMENTS.IN THIS WAY I WILL KNOW WHAT CHANGES I MUST MAKE. Created by FighterpilotX.If you want to change this mod or redistribute it contact me at [email protected] Link to comment Share on other sites More sharing options...
LoginToDownload Posted October 17, 2007 Share Posted October 17, 2007 ...Wouldn't it be easier just to edit the old thread and change the name? Link to comment Share on other sites More sharing options...
Sypron Posted October 17, 2007 Share Posted October 17, 2007 Could we use the alchemy part solo from the combat? Link to comment Share on other sites More sharing options...
fighterpilotX Posted October 18, 2007 Author Share Posted October 18, 2007 NO,It's take it all or leave them all.This is a combat mod. Link to comment Share on other sites More sharing options...
PanzerOfGod Posted October 18, 2007 Share Posted October 18, 2007 This is a combat mod. And yet you're integrating alchemy?.. Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted October 18, 2007 Share Posted October 18, 2007 If you're going to add things which aren't related to combat, then you should at least make it modular, like Fran's for example. So have one .esp that modifies alchemy, one which modifies hand to hand, one which modifies weapons, one which modifies magic, etc. Otherwise, not very many people will want to download your mod. Link to comment Share on other sites More sharing options...
fighterpilotX Posted October 19, 2007 Author Share Posted October 19, 2007 This is a combat mod. And yet you're integrating alchemy?..You can use Poisons so Alchemy is a part of the Combat System. Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted October 19, 2007 Share Posted October 19, 2007 No. Making potions is not done during combat, therefore it is not part of combat. And even if it was, you should still make it modular- not very many peoplewant the alchemy system changed, so even if they like the rest of the mod, they won't download it, because they want to leave the alchemy as it is. Link to comment Share on other sites More sharing options...
fighterpilotX Posted October 19, 2007 Author Share Posted October 19, 2007 OK I will make a version without the Alchemy Link to comment Share on other sites More sharing options...
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