NecroMods Posted May 25, 2016 Share Posted May 25, 2016 So I'm assuming WorkshopMaxProductionPerNPCFood is the variable that affects how much food any npc in your settlement can farm, which is set to 6. I tried changing this in the GECK, but it did not seem to do anything. I must be missing something. However, we could attribute that to my limited knowledge of changing global variables via GECK. Most of my personal mods are general crafting mods, using Fallout 4 assets. I attempted to use console, as well. set WorkshopMaxProductionPerNPCFood to 12 However, this also showed no effect. Oh, woe is me. Link to comment Share on other sites More sharing options...
KataPUMB Posted May 25, 2016 Share Posted May 25, 2016 Seems that this variable you're pointing goes only to the tutorial... as far as i know the settlement count are actor values, at least the defense one is an actor value, but idk how they're made into the settlers Link to comment Share on other sites More sharing options...
fud Posted May 25, 2016 Share Posted May 25, 2016 (edited) Open up CC.In object window, select "Character" then "Quest" Find "Workshop Parent", open/edit itUse the arrows to go all the way to the end (right) "Scripts" tabYou should see "workshopparentscript" listed in the left pane.Double click it to openat the very top, click "workshopRatings" In right pane, right click top entry (#0) "edit properties", double click, or right click/edit properties Now you're where you want to be. Third line down "maxProductionPerNPC", double click or right click/edit, change from 6 to whatever you want.(I chose 10, as it seems reasonable) Hit ok, save to a new esp, you should see it changed in game (you may have to re-assign a settler for it to re-register). It worked for me on an existing save anyway (no new start needed, that I can tell)I think this will also apply to guarfposts, but I haven't really investigated, since I don't usually utilize them Edited May 25, 2016 by fud Link to comment Share on other sites More sharing options...
NecroMods Posted May 25, 2016 Author Share Posted May 25, 2016 Open up CC.In object window, select "Character" then "Quest" Find "Workshop Parent", open/edit itUse the arrows to go all the way to the end (right) "Scripts" tabYou should see "workshopparentscript" listed in the left pane.Double click it to openat the very top, click "workshopRatings" In right pane, right click top entry (#0) "edit properties", double click, or right click/edit properties Now you're where you want to be. Third line down "maxProductionPerNPC", double click or right click/edit, change from 6 to whatever you want.(I chose 10, as it seems reasonable) Hit ok, save to a new esp, you should see it changed in game (you may have to re-assign a settler for it to re-register). It worked for me on an existing save anyway (no new start needed, that I can tell) I think this will also apply to guarfposts, but I haven't really investigated, since I don't usually utilize them Thank you very much for your insight, you have helped me quite a lot. Link to comment Share on other sites More sharing options...
BaneOfDragons Posted January 26, 2018 Share Posted January 26, 2018 Just found this very helpful thank you and if anyone needs it there appears to be a second entry for safety per npc a couple of spaces below the food line Link to comment Share on other sites More sharing options...
Frogzilla82 Posted January 26, 2018 Share Posted January 26, 2018 Use sim settlements. It does allow one person to farm up to 6. (starts from 2, upgrades to 6). Link to comment Share on other sites More sharing options...
Kodiak412 Posted January 27, 2018 Share Posted January 27, 2018 I use a mod that changes the amount a settler can farm. It had a number of different options you can pick and I went with 10 per settler. Perhaps you can "reverse engineer" that mod and see what it does. It was an old mod and has functioned perfectly through out all the updates. Good luck. Link to comment Share on other sites More sharing options...
csnipper123 Posted January 19, 2019 Share Posted January 19, 2019 could you please share with me what mod you are using? I had a mod before that increased the production to 24 food per settler, but for the life of me I can't find it since upgrading to a newer PC. Would be greatly appreciated!!!! Link to comment Share on other sites More sharing options...
MarkusTay Posted January 20, 2019 Share Posted January 20, 2019 It might be Workshop Framework - I know I can do that through the menu manager and I believe it was that mod that added it (I can make all sorts of changes to the settlements through it). I thought you could do it through Console Commands, but I couldn't find it. I only found how to increase how much each plant produces (which is also VERY useful, in tight places like Hangman's Alley). I have a start-up script that sets all plants to '1', because it just makes it easier for me, math-wise (plus, then it makes sense to plant something other than mutfruit). Link to comment Share on other sites More sharing options...
csnipper123 Posted February 8, 2019 Share Posted February 8, 2019 That wasn't what I had before, but does allow the same modification, and more, so thanks for the info MarkusTay. :laugh: :laugh: Link to comment Share on other sites More sharing options...
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