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Quest Variables


ozziefire

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I've seen other peoples scripts use variables defined in Quest Scripts in other scripts, so I've created my Quest & Quest Script it all runs fine, then I created the Mod Settings Book ok, then wrote an Object script for a Menu to go in the Mod Settings Book but it doesn't seem to save because it doesn't recognise the variables I've defined in the Quest Script, I've rechecked the variable names and they are all good too, is there a trick to this or something dumb most people miss so I don't have to use Global Variables?

 

I've searched 5 pages of hits with no luck finding anything on this, although I know it's something common & silly.

Edited by ozziefire
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I've seen other peoples scripts use variables defined in Quest Scripts in other scripts, so I've created my Quest & Quest Script it all runs fine, then I created the Mod Settings Book ok, then wrote an Object script for a Menu to go in the Mod Settings Book but it doesn't seem to save because it doesn't recognise the variables I've defined in the Quest Script, I've rechecked the variable names and they are all good too, is there a trick to this or something dumb most people miss so I don't have to use Global Variables?

 

I've searched 5 pages of hits with no luck finding anything on this, although I know it's something common & silly.

 

You need to make sure that you've saved the quest script and then you can access said variables using

 

<QuestID>.<VariableName>

 

in any other script.

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I've seen other peoples scripts use variables defined in Quest Scripts in other scripts, so I've created my Quest & Quest Script it all runs fine, then I created the Mod Settings Book ok, then wrote an Object script for a Menu to go in the Mod Settings Book but it doesn't seem to save because it doesn't recognise the variables I've defined in the Quest Script, I've rechecked the variable names and they are all good too, is there a trick to this or something dumb most people miss so I don't have to use Global Variables?

 

I've searched 5 pages of hits with no luck finding anything on this, although I know it's something common & silly.

 

You need to make sure that you've saved the quest script and then you can access said variables using

 

<QuestID>.<VariableName>

 

in any other script.

Cool thanks, that's where I went wrong I missed the QuestID prexix, all is good now, I didn't see that mentioned in Geck, but now see it in the scripts I was modeling from :)

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