whatisthisidonteven Posted September 11, 2011 Share Posted September 11, 2011 http://www.fallout3nexus.com/downloads/file.php?id=6998http://www.fallout3nexus.com/downloads/file.php?id=8873How would I go about porting these two weapons to NV? Just rename the mesh and texture and place them in folders that would overwrite the vanilla .bsa entries? Do I have to create new iron sights for them? Would appreciate any help. Link to comment Share on other sites More sharing options...
MonsterMonkey Posted September 11, 2011 Share Posted September 11, 2011 (edited) Put all of it (.esp, textures and meshes) in Newvegas\Data directory (no matter if it's a fo3 mod) open Fomm new vegas, right clic on the esp , choose open in tesnip, and in tesnip just keep GRUP : weap; flst (if there is) delete all ather GRUP save as esp (same name or different as you want) and afterb correct spawning locations or vendors data with the GECK new vegas.And that's all. Edited September 11, 2011 by MonsterMonkey Link to comment Share on other sites More sharing options...
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