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hf_genfl_******.mor for NPC? Heeelp..


Benbone

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Sorry If this thing have been up before and if Im bugging you off. Have looked trough about 30 pages at least. But ask if you want to know right? ;)

 

Okey. Im in the middle of modifying Arl Eamon, Loghain and Anora. And the files are set and ready.

But I don´t know what name the mor files should have. So far Ive seen that for Alistair it is : hm_genfl_alistair.mor and probably this "name" for Loghain: hm_genfl_loghain.mor

But what about the rest of them? Cant find anything about them or its just that Im been sitting in front of this forum the whole day and are pretty tired. :unsure:

 

Im sorry If Im hard to understand, cant find the right words to explain, if its a code, name, script or anything else Im talking about. I understand everything else, but just dont know the name for the files so they replace the default/vanilla versions.

 

Would be a very very happy noob for some help, I can even send you a pic where Im sitting and smiling like a real retard-child that just have found a candystore. (or a lolcat with a cheeseburger.)

Just so you really get a hint of how much I appreciate your help :P

 

Im not from England/usa so thats why Im very groggy at this language. Youre not hallucinating yet. :whistling:

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Heyas Benbone :)

 

Here's a really great pack of files that contains a huge assortment of the files from the game.

http://social.bioware.com/project/1331/

 

in one of those packs is the headmorphs from all the npcs. Once you've downloaded and extracted the folder, you can then just do a windows search thru the folder to find the right name for their file. Most of them DO follow the "racegender"_genfl_"charactername".mor style, but I know that there's a few characters in there that don't. Mostly those that are just "filler" characters tho.

 

Now, one thing that I REALLY want to mention, is that even with your new morphs, there is going to be some cutscenes where the new morphs DON'T show up. Especially with these particular characters.

This is because some of the cutscenes are not regular scenes like the others are. Where the game reads files such as the .mor files to create the character.

Some of them are undeditable movie scenes. They were premade for the game, and they run just like a regular movie does. Those will not show the new morphs, because when the movie was made, those characters weren't using the custom morphs.

 

Hope that this helps you out :)

-DW

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Whoho, once again the hero of the day! :) Thank you! :)

 

Ah, exactly that mod Im been messing with today. Or I downloaded this and it must be the right one: Core and single player head morphs.zip

But there "names" there are : den510_anora.mrh, arl230cr_eamon.mrh and genfl_loghain.mrh. Are these correct then? Just need to making them to mor files??? :whistling:

 

I know :) Have seen a decent Alistair transforming to a toad a couple of times now :P But It was good that you reminded me, I would probably forget it by now and been confused well in game.

 

Lolcat or retarded lunatic btw? :tongue:

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Benbone, No problem at all :) Glad to help out when I can :)

 

Ah yeah, I remember now... I had forgotten. When I redid a Zevran morph, there was several different files for his head/face. Even tho they all looked the same, they had different names, for different areas of the game that he showed up in. I think there were.... 3 different files? Anyway, I had to track down each and every one of them, and make a copy of the file, and then rename the copies to match the 2-3 different morph files that the game had for him.

Anora may be the same way.

Eamon might be as well. I know that his son has several different ones, because he has several different .utc files for the different armors that he wears in the game, and different cut scenes.

 

.mrh files are the editable files that .mor and .mop files are created from.

You could say that .mrh files are the "master files" that can be opened up in the toolset, and look exactly like the characters do.

From there, when you extract the file from the toolset, you can choose to create a .mor (which is what characters in game use) or a .mop file (which is used by the character creator as a Preset character face). .mor and .mop files are text only files, and won't show the character's head/face inside the toolset.

 

how to extract .mop files... just make sure to follow the opposite for .more files- http://social.bioware.com/forum/1/topic/8/index/1833919

 

I had a problem getting some of those file from that download to open. Others have not. If you do, just redownload and try again. ;)

 

Hope this helps :)

-DW

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Aha! So thats the trick, the world just got a bit more complicated but it will be fun to try and see if I find them all :) Thanks.

 

Nonono I know how to extract both mor and mop files so thats no problem, I didnt mean to write like I didnt know or something... Uh, hope you get it now. What I mean in short word is, I understand that part :P

 

Thank you for the help again, will check through the folders more and see what I can find :)

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Yup, but in a way, its easier too. Since you can edit .mrh files to make the character look more like how you want them to, without having to TRY to get them the way you want, completely from a blank slate. :D

When I was doing my search for the Zev morphs, I used the toolset, and set it to search for creatures. Then just typed in zev and found all of his creature (.utc) files. Those told me the names of the morphs his other files used, so I just simply renamed my copies using those.

May be easier using windows to search the files, or it might not. Just thought I'd offer that up ;)

 

Well... the information about extracting the mop and mor files was something that I just threw in as extra information. Trying to provide as much help as I can. I should have remembered that you had already been working with .mop files before :facepalm:

 

Good luck, and hope you like how they turn out :)

-DW

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