Taniger Posted September 13, 2011 Share Posted September 13, 2011 For about a year I used the Sinkpoint's Martial Arts blockattack.kf for my shield slam. I decided to change it out for the Woman's Move Shield Bash animation, so I removed the old .kf, and installed Woman's Move through Omod. I updated my archive invalidation, yet for some reason the Sinkpoint animation still plays. I completely deleted the old .kf and everything else I could think of, yet it still plays. Oddly though, if I angle my camera just so I sometimes see the animation from Woman's Move. What am I over looking here? Is there some hidden file I need to delete to fix this? Thanks in advance. Link to comment Share on other sites More sharing options...
fore Posted September 14, 2011 Share Posted September 14, 2011 It's not that trivial. ;) Sinkpoint's animation is a HANDTOHANDblockattack.kf, both 1st and 3rd person. Woman's move is simply a BLOCKATTACK.kf (without weapon), and only 3rd person (_male). So by simply loading an omod you will not replace anything. To give a little background: there are animations with weapon type (e.g. H2H or 1H). And animations without: e.g. idle, torchidle, stagger, blockattack. These non-weapon animations are merged (bended) into other animations under certain conditions, based on bone priorities. But I can't really tell when (Woman's Move) blockattack will be used, and if they "overrule" Sinkpoint's handtohandblockattack. But you can simply remove _\male\handtohandblockattack.kf and see what happens. EDIT: ok, I have responded without fully reading your post. But I'm still sure you have not removed _\male\handtohandblockattack.kf . Or you are playing 1st person and expect Woman's move to have an effect. It doesn't. :P Link to comment Share on other sites More sharing options...
Taniger Posted September 14, 2011 Author Share Posted September 14, 2011 Sorry I should have been more specific. I used nifscope to alter Sinkpoint's blockattack.kf to be used with the shield. I don't have the files in front of me right now, I'm away on business, but it's been changed over to onehandblockattack.kf or whatever the correct name/nif setting is. The issue is only in 3rd person as I have not altered the 1st person animations. When I removed the altered Sinkpoint's file and replaced it with Woman's Move the Sinkpoint animation continues to play. If I open the .kf in nifscope with an animation dummy it's the Woman's Move animation. In game it remains as Sinkpoint's. Oddly enough, if I use free camera or if I just pan the camera around in combat, block with my shield and get the blockattack to go off it plays Woman's Move but only at certain angles. From behind, i.e. the normal 3rd view, it's still Sinkpoints. Link to comment Share on other sites More sharing options...
fore Posted September 14, 2011 Share Posted September 14, 2011 I'm quite confused what you did. Sinkpoints Martial Arts is H2H (handtohand) only, so it doesn't make sense to rename it to onehandblockattack.kf. I need to know precisely what the name of the file is. And most of all: read my previous post. There are several blockattack animations in the game: one for each combat type (h2h, 1h, 2h, ...) and one non-combat blockattack.kf. In certain situations, a combat blockattack will be blended with the non-combat blockattack. In standard animations this blending is craftfully designed by giving proper priorities to the bones in BOTH animations. If you "mis-use" some custom animations, and rename to your likings, this fragile bone priority scheme certainly is distorted, and you can get all kind of strange behavior. But in your case, where you see both your old and new custom animation, I think that you still have them in parallel in your _male folder. One as blockattack.kf, and one as handtohandblockattack.kf (or onehandblockattack.kf, if you like). Remove _male\blockattack.kf. Link to comment Share on other sites More sharing options...
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