thetorturedbodysoul Posted September 13, 2011 Share Posted September 13, 2011 Hi, I hope i'm posting this in the right place as i'm looking for some help on creating a respawn mod for myself. There are only a handful of respawn mods out there and seems like some work and others don't and not sure which one might work for me so I was gonna try and create my own simple respawn mod. What I want is to make sure when I clear an area(even an exterior cell) that it stays dead, no container, item, npc, or monster respawns and I have already changed the game setting of irespawncelltimer from 72 to 999999 which should I figured effectively stop cell respawns for approximately 120 or 130ish game years which should be more than alright :P. But I was wondering if this would affect monster and npc respawns(I want merchant lists to respawn but not the npcs that are dead to) or if I had to change something else as well other than the cellrespawn timer or if there was something else other than the cell respawn timer I would have to change to effect the cell as well. I'm fairly new at changing game settings themselves so I would be appreciative of any help or advice of anyone who knows about this respawn stuff. I've gotten sick of having to clear an area only to return and have new ones sprout from the corpses like zombies or have the old bodies disappear and new ones spawn like in some mods. Again any help would be appreciated and thanks in advance. :) Link to comment Share on other sites More sharing options...
Sunnie Posted September 14, 2011 Share Posted September 14, 2011 Yes, that setting controls all respawning. If you just want to stop creature respawns, you might have to create new encounter zones for the areas you don't want respawning and then set them to "never respawns" Link to comment Share on other sites More sharing options...
thetorturedbodysoul Posted September 14, 2011 Author Share Posted September 14, 2011 (edited) Thanks so much for replying. :) I thought that setting might be like a master but strange thing seems...at least in the latest patched version(not even sure about the dlc since I don't have them yet) that if I edit the respawncelltimer no matter what I set it to some places continue to spawn creatures. Usually it's not all the creatures respawning but 2 or 3 and sometimes just 1 creature and this happens often though seems to stop sometimes after about 5 or 6 more spawns. Is there sometimes hard coding which causes spawns? This generally happens like within only 4 to 6 hours of fast traveling somewhere else and then coming back; I had set it to 120 years no respawn and the normal is 3 days but the mobs seems to spawn and appear randomly within hours. Is there something i'm missing or have they used another setting to handle spawning on top of respawning? Edited September 14, 2011 by thetorturedbodysoul Link to comment Share on other sites More sharing options...
Sunnie Posted September 14, 2011 Share Posted September 14, 2011 Some encounters are controlled by scripts and/or quest states, so some may continue respawning until what ever condition happens to turn them off. Link to comment Share on other sites More sharing options...
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