Paleo01 Posted October 17, 2007 Share Posted October 17, 2007 Is there any way to keep books placed on shelves in the CS from flying off the shelves when you load the cell in the game? This has become a serious problem for my modding. Alternatibely, is there a way to get Decorator Assistant to lock entiore shelves rather than having to actually place every single book? --Thanks Link to comment Share on other sites More sharing options...
TheTerminator2004 Posted October 17, 2007 Share Posted October 17, 2007 As far as I know, there isn't. That is, of course, assuming you still want them to count as books and be readable. The thing that causes it is the havok physics, which get applied to all items automatically. As far as I know, the only way to avoid it is to make a copy of the item as a static, which would mean you couldn't pick it up, and it would be unreadable. Link to comment Share on other sites More sharing options...
Abramul Posted October 17, 2007 Share Posted October 17, 2007 It would probably work to change the mesh itself. From http://cs.elderscrolls.com/constwiki/index...The_Main_Blocks Motion System & Quality Type:The most useful thing to know about these properties are these two permetations: MS - 7; QT - 1: will be a static object (eg. architecture); MS-3; QT- 4: will be a moveable object (eg. weapons, items, etc). Link to comment Share on other sites More sharing options...
Paleo01 Posted October 17, 2007 Author Share Posted October 17, 2007 As far as I know, there isn't. That is, of course, assuming you still want them to count as books and be readable. The thing that causes it is the havok physics, which get applied to all items automatically. As far as I know, the only way to avoid it is to make a copy of the item as a static, which would mean you couldn't pick it up, and it would be unreadable. The books are for decoration only really, so not being readable is not that big a deal. Creating static versions of each book was something i was goiong to try, but it doesn't really seem worth the effort. Thanks though Link to comment Share on other sites More sharing options...
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