michel92 Posted September 15, 2011 Share Posted September 15, 2011 Hello my fellow modders and mod users. I happen to be both, as I use mods and have a couple of simple mods. So, here's my question: how do I know if one of my mods need to be updated for the latest patch? Some of my mods are listing in FNVEdit that they are adding new settings instead of altering FalloutNV.esm ones. Like a setting of my Cripple Effects mod. One of the changes is fCrippledArm1h etc. It shows in FNVEdit like I created this setting, it does not override FalloutNV.esm, as it didn't existed in FallouNV.esm in the first place, even though in geck this setting is present in FalloutNV.esm. So, what does that mean, will this change work in game? Why FNVEdit shows the setting like this? And how do I effectively know if I need to update my mods to the new version? Thanks in advance. Link to comment Share on other sites More sharing options...
tunaisafish Posted September 15, 2011 Share Posted September 15, 2011 The main reason mods need updating due to the patches is that some FormID values change. That's why you're seeing the above now when you use FNVEdit.Take a look at the FormID Diffs upload (see my sig) for files and utils to help check what has changed w.r.t. your mods. Link to comment Share on other sites More sharing options...
michel92 Posted September 16, 2011 Author Share Posted September 16, 2011 (edited) Thanks very much for the reply tuna. As a matter of fact, I did check the FormID, and it seemed to be equal, but I'll double check it, cause now I know for sure. Thanks very much. Edited September 16, 2011 by michel92 Link to comment Share on other sites More sharing options...
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