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OOO summons fix


Nealus

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As you know (or don't), OOO uses 'placeatme' function in Golem and Nature summon spells.

This is stuffing your savegames, thus increasing their size and decreasing game's performance and stability.

Maybe someone could make custom summon effects using OBME (http://tesnexus.com/...le.php?id=31981) or redo summoning some other way?

That would be great.

 

--N

Edited by Nealus
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"PlaceAtMe" is known to cause bloats, however not on summonable actors. This is because when a cell is refreshed any corpse that isn't flagged as a quest item is removed.

 

So if you use PlaceAtMe on an item or activator it probably will never be removed, but actors created with PlaceAtMe will be cleaned naturally as you play, provided they die in a respawning cell.

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