Obake Posted October 19, 2007 Share Posted October 19, 2007 Is there anyway that you can change the length of weapons,like from a dagger to a longsword. Link to comment Share on other sites More sharing options...
Vagrant0 Posted October 19, 2007 Share Posted October 19, 2007 Weapon length is determined by two things. One being the actual physics of the mesh, the other being a setting in the CS. The length of the mesh sets the base length, the length in the CS is used as a multiplier for that length. A 2 foot long weapon (from where your hands are to tip) mesh with a 1.5 length setting in the CS will be able to hit something 3 feet away. To make a weapon longer, you will have to use a longer mesh. You will also have to have some way of attaching that mesh to the weapon. OBSE in this case isn't viable since the meshswapping features work on all instances of that item. Scripting in this case would only work on a weapon that was specifically scripted to get replaced with a longer version. Just overriding the mesh a weapon uses would be easier, but would also apply to any instances where that mesh was used. Additionally, 2 hand and 1 hand weapons are equipped differently, so may require some adjustments to the mesh. Long story short, unless you have a custom weapon that you need to make variations of at different lengths, and want some way of switching between those variations, it doesn't really make sense to even try. Essentially, you can't make a dagger suddenly grow, you can however make a script which removed the dagger and replaces it with a longsword. If this is what you are trying to do, you may want to do some searching since this has been covered several times. Link to comment Share on other sites More sharing options...
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