ozziefire Posted September 17, 2011 Share Posted September 17, 2011 Do quest scripts continue to calculate while sleping and waiting? I suspect so, but just wanting confirmation from anyone who knows :) Link to comment Share on other sites More sharing options...
Korodic Posted September 17, 2011 Share Posted September 17, 2011 hmm... I am not 100% certain but i almost wanna say no... because when you use "begin gamemode" you are looking at only game-time (I think) and there are other terms associated with begin that deal with you while you are in you inventory. Link to comment Share on other sites More sharing options...
rickerhk Posted September 17, 2011 Share Posted September 17, 2011 If you have a Begin Menumode block in the quest script, that section will run any time you are menu mode. You can have both types of blocks in a quest script. You can even narrow down the type of menu mode you want to deal with: scn MYQuestscript BEGIN GameMode ; do gamemode stuff END BEGIN MenuMode if (MenuMode 1012) ;sleep/wait ;Do stuff endif if (MenuMode 1002) ;Inventory ;Do other stuff endif END Link to comment Share on other sites More sharing options...
Glenstorm Posted September 17, 2011 Share Posted September 17, 2011 To add on to above posts, regular quest scripts don't do anything while waiting/sleeping (unless using the MenuMode thing, but that is not really useful or required). An NPC with a dialogue package can wake you up if the package activated before you went to sleep. GameDaysPassed variable is updated accordingly while you sleep/wait so use this in your quest scripts for checking wait time. Like wait 3 days for the next objective and such. Link to comment Share on other sites More sharing options...
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