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Dungeon Resource...


anyways655

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The meshes and textures for the Old School Dungeons tileset work beautifully. I have used them to build a couple of dungeon mods that I uploaded. I had absolutely no problem whatsoever installing the original mod.

 

Exactly what happens when you use the resources? Yellow diamonds with exclamation points? CTDs? Objects that are pink or black or orange or some other featureless color? What exactly do you mean when you say the textures don't work?

 

You might want to examine how you installed the mod. Chances are that it is not installed properly on your machine. Open up the compressed downloaded file in one window, and your Oblivion\Data directory in another window. Carefully compare the directory trees and make sure that they are both exactly the same. Fix any discrepancies you find.

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The meshes and textures for the Old School Dungeons tileset work beautifully. I have used them to build a couple of dungeon mods that I uploaded. I had absolutely no problem whatsoever installing the original mod.

 

Exactly what happens when you use the resources? Yellow diamonds with exclamation points? CTDs? Objects that are pink or black or orange or some other featureless color? What exactly do you mean when you say the textures don't work?

 

You might want to examine how you installed the mod. Chances are that it is not installed properly on your machine. Open up the compressed downloaded file in one window, and your Oblivion\Data directory in another window. Carefully compare the directory trees and make sure that they are both exactly the same. Fix any discrepancies you find.

I installed it the only way I know how, and it has worked for most other things. But, they come out pink, it's the texture not the mesh.

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You might want to examine how you installed the mod. Chances are that it is not installed properly on your machine. Open up the compressed downloaded file in one window, and your Oblivion\Data directory in another window. Carefully compare the directory trees and make sure that they are both exactly the same. Fix any discrepancies you find.

 

Follow the installation instructions of the mod. Don't try anything wild with creating OMODs, using fancy installers, mod merging, bashed patches, or anything else of that nature.

 

A couple of other tests you might run are opening the mod in the CS and seeing if the textures render properly, and opening some of the meshes that don't have their textures in NifSkope to see if they render properly there.

 

You might inspect to see if the copy of the mod you downloaded is corrupted and damaged. It is faintly possible that you lost the textures during the download, but the rest of the file is still functional.

 

The last thing on the list would be a freaky archive invalidation problem. This is only if the textures are where they belong and the game is bugging up for no good reason. I don't have any really good advice on how to fix that. But problems of that nature are rather rare, and usually it is something much simpler and more obvious.

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That doesn't have anything to do with it, they aren't required to be named the same. The name of the textures used is embedded into the nif/mesh files.

 

For a possible solution, describe a little more about your situation:

 

How did you exactly install this mod? This scheme is quite useful.

If that doesn't work out:

Do you use any Mod Managers/Loaders?

Did you encounter the problem in the construction set or inside the game?

Is your game patched to the latest version if you're not using GOTY or Steam?

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