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Is it possible to change items added at the start of the game?


Mattatatta

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I've looked around on the forums, and done a few Google Searches, but have found nothing that answers my question.

 

Is it possible to change the starting items the Player Character receives from Doc Mitchell just before leaving his home? For example, the usual outfit given is the Vault 21 Jumpsuit, say I wanted to change the outfit to a different outfit or armour. Where would I have to go to in the GECK to make these changes?

 

I know it will be buried somewhere in scripts, and scripting is something I'm extremely poor at. But I'm hoping that if I at least know what script I should be looking at, I should be able to work it out in the.

 

The reason I wish to alter the script is to give the Player Character alternative items from vanilla. Similar to the preorder packs, but replacing the vanilla items rather than being additions to them. This is so that some mods I've been making that have been intended for the PC to be able to get at the start of the game can be given to the PC at the dead start of the game, rather than have to recovered from some silly box in Goodsprings or automatically added upon game start via script - which would mean the script shall give previously saved characters the items on top of new characters, I wish to avoid that.

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Took a look in quest VCG01 "Ain't That a Kick in the Head". The Greeting topic response "Here. These are yours..." has a script block that has Doc give you things besides the armor. The VCG01DocMitchellTopic076 topic response "And put this on..." is where he gives you the Vault suit. Those two spots are where you would to put your items.
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