fighterpilotX Posted October 20, 2007 Share Posted October 20, 2007 Try my new combat mod,All Combat Elements Fighterpilots Overhaul .You won't regret it! http://www.tesnexus.com/downloads/file.php?id=13579 Link to comment Share on other sites More sharing options...
scarhunter92 Posted October 20, 2007 Share Posted October 20, 2007 What does it do? Link to comment Share on other sites More sharing options...
fighterpilotX Posted October 20, 2007 Author Share Posted October 20, 2007 Experience true combat with All Combat Elements Fighterpilot's OverhaulTotaly improves the Oblivion Combat and alchemy System to a most reallistic and challenging one in all aspects.(Hand to Hand,Magic,Weapons,Tougher Oppoments,Armours) THIS MOD WORKS PERFECTLY WITH THE SHIVERING ISLES.Excelent to use with Locational Damage. Armour Changes *All armours have strong spots and weak ones(everything else except the strong).How weak or strong a spot is depents on armour quality. Armour Sets Strong Spots Blackwood:Strong:Helmet Blades:Strong:Cuirass Chainmail:Strong:Helmet Deadric:Strong:Helmet Dwarven:Strong:Helmet,Cuirass Ebony:Strong:Helmet,Cuirass Elven:Strong:Helmet GlassStrong:Cuirass Palace,Watch and LegionStrong:Cuirass MithrilStrong:Cuirass OrcishStrong:Greaves,Helmet SteelStrong:Cuirass IronStrong:Cuirass Fur and Leather have no strong spots.*Faster Movement with lighter armours. Hand to Hand Changes. Now hand to hand becomes a viable option in Oblivion!Hand to hand damage is based on skill,strength and fatigue.En experienced hand to hand warrior can do 4times greaterdamage now but that requires time and practice but even a rookie will do much more damage than the default. Weapon Combat Changes *Shields block ability depends on material.(A fur shield will block no weapon fully while an ebony will block almost anything fully.)*Weapons do realistic damage.Any grand weapon(ebony,elven,Orcish...) will kill with no more than three shots in the end.However that needs practise so don't expect to kill anything with two shots from the start.*Warhammers can damage even with a shield.(If you get crushed by one what will a shield do?),but are very slow.*Fixed weapon speed for all weapons according to size and material.*Arrows have damage and speed according to their material and level(Iron arrows will not fly so fast while elven will speed towards its target.*Composite Bows(Glass,Deadric,Ebony)have more range than longbows but less damage. Magic Combat Changes. *Magicka Costs Reduced(A spell with fire damage Magnitude 100 will only take 8 magicka points)!This allows the creation of super spells as (Fire damage 100 for 20 seconds on target Area:20)and much more.*New Resistance System.For example:You hit a target with fire damage Magnitude 50 spell.The target:a)Will take increased damage if their willpower is bellow 50b)Will take very little damage if their willpower is 50b)Will take no damage if their willpower is above 50This means in order to defeat a mage with 100 willpower you need the best spells you can ever make and the same goes for him but for a goblin even a 50 Mg spell will be enough.*The new top spells you will make cost much less than before.E.G. Fire damage 100 for 20 seconds on target Area:20 costs only 120 magicka points.*A 100 willpower can give your character the ability to resist almost any spell except the very top ones.*Fixed old spells to match the new system.WITH THIS MOD A MAGE CAN BECOME A TRULLY SUPREME POWER IN OBLIVION BUT NOT INVINCIBLE ALCHEMY CHANGES *Advanced Ingredient Cost(Based on rarity and usefullness eg. Deadra Heart 1800,Bread 3)*True Effects(Not anymore making poisons from foods but from Herbs.Not anymore damage health and fortification in the same time.As close to reality as can be done.)*Very Powerfull Potions to be created(Not damage health 4 for 4S)*Improved Damage Health,Fatigue,Magicka Poisons and Resist,Spell Absorption,Spell+Damage Reflection Potions for sale in any Alchemy Store.*Advanced Potion Cost(They generally cost much more now.This anbles you to sell potions for a living. NPC Combat Changes. *All NPCS will take full advantage of their weapon.*Fixed new spells for mage NPCs making them more powrfull.*Advanced Combat Strategy.(Now an oppoment will also block,attack after blocking,use potions and spells,and think more not just rushing to the target defensiveless.*Advanced Logic(A monster will rush towards you, when a trained oppoment will block more,attempt flank attacks and such things.) Installation.1Make sure to unistall Real Magic.esp,Ultimate Combat.esp,Ultimate Combat Shivering Isles Plugin.esp,Hand to Hand Realism and Extreme Combat before you begin installation.2Put the All Combat Elements Fighterpilot's Overhaul.esp in your Data Folder.(Oblivion\Data\...)3From the Oblivion Launcher enable it.4Enjoy the most reallistic combat system ever.NO MORE EASY VICTORIES. Unistallation.1Simply Delete the All Combat Elements Fighterpilot's Overhaul.esp AND PLEASE RATE MY MOD AND LEAVE YOuR COMMENTS.IN THIS WAY I WILL KNOW WHAT CHANGES I MUST MAKE. Created by FighterpilotX.If you want to change this mod or redistribute it contact me at [email protected] Link to comment Share on other sites More sharing options...
Stampede Posted October 21, 2007 Share Posted October 21, 2007 Please stop this. You already created one needless thread, then another which I merged together. We do not need another one. (As well as spamming other users with PMs including myself.) I understand you are excited about your mod, but all this info and the ratings to follow have their own place on this site. Link to comment Share on other sites More sharing options...
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