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Inexplicably glowing glove...


Doooom560

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I have been working on a personal mod that includes armor meshes from another mod.

After a lot of retexturing and tweaking, I finally managed to get all the armors, with glowmaps of their own, to work perfectly, except for two armors, that seem to have an awkward graphical glitch I can't seem to fix.

 

Somehow, the left gloves in the addon-lists seem to glow ingame, without any glowmaps available in the linked Texture Set (doublechecked them in both GECK as FO3Edit).

I've tried many things:

  • Add a glowmap record, without actually filling in a path
  • Making a completely black glowmap (black Alpha, black texture), but somehow I cannot manage to make these in my graphical editor (they seem to revert to the original textures...somehow)
  • Adding a glowmap WITH alpha and texture, but the glowmap seems to be ignored
  • Appointing the Rightglove Texture Set (which also does not contain a glowmap) to the left glove, with no diffirence in effect
  • Copying the original mesh, and editing the BSShaderTextureSet node in NifSkope

 

I do not know why the game is ignoring the lack of a glow map, by making it glow brightly for no reason, am I missing something?

Any help is highly appreciated.

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