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Moveable Pip-Boy as as Misc Object


stuckie227

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So, I have followed this guide: http://www.tesnexus.com/downloads/file.php?id=12248 In order to install Blender, Python, PyFFI, and Blender NIF tools. I have tried adding a collision model to the NPC Pip-Boy mesh by using the Hull feature, and then I imported the model into the GECK. When I used Preview in the GECK and run a Havok sim, it works perfectly besides the pip-boy constantly jittering to the right. But when I place the item in-game, it still just floats there.

 

If anyone could give me a step-by-step guide on how to fix this, or even on how to start from scratch, I would be greatly appreciative!

 

Thanks!

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