stuckie227 Posted September 18, 2011 Share Posted September 18, 2011 So, I have followed this guide: http://www.tesnexus.com/downloads/file.php?id=12248 In order to install Blender, Python, PyFFI, and Blender NIF tools. I have tried adding a collision model to the NPC Pip-Boy mesh by using the Hull feature, and then I imported the model into the GECK. When I used Preview in the GECK and run a Havok sim, it works perfectly besides the pip-boy constantly jittering to the right. But when I place the item in-game, it still just floats there. If anyone could give me a step-by-step guide on how to fix this, or even on how to start from scratch, I would be greatly appreciative! Thanks! Link to comment Share on other sites More sharing options...
Ruadhan2300 Posted September 26, 2011 Share Posted September 26, 2011 what you've probably missed is that you need to export it from Blender so that it has a BSFadeNode. same as a gun. Link to comment Share on other sites More sharing options...
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