DarkeWolf Posted September 21, 2011 Share Posted September 21, 2011 To you both- if you do the "replacer" keep in mind LOD (level of distance) with the textures. You will need a folder that is named Medium and a folder that is named High. If you're extracting the artwork with DATOOL, you can use that one set of textures, just have a copy of them in both folders. Tho I don't know for sure, if you add an axe model to a mace model, you "might" get some issues with the animations. And possibly with graphics if you are using runes or elemental properties on the items. They "might" not display correctly on the new models. I don't know for sure, but it's something that I thought of, so wanted to go ahead and forewarn.I'm pretty sure that it would not show correctly on a greatsword model for a longsword. Also, don't use the warden sword (w_lsw_ls03a_0) as your dual wield replacer item. (the one you're going to replace the model on). The dual wield animations on that weapon are messed up already. You'll end up stabbing yourself during combat. I've got screenies of me shoving my own blade through my legs, through my chest, and even splitting my own skull with that particular sword in the left hand. :yucky: TS- totally agree... the mace models for the game aren't all that.... ummmmm appealing. Even some of the axe models could have been better, IMO. Tenken- glad to hear that you know how to do all of that already. Yeah, sometimes I forget to add things, but usually I try to give as much info as I can, just in case the person who I'm talking to, doesn't know about it ;)Wouldnt mind seeing some screenies of how things go with this project. I'm tempted to try it out myself, but I'd need to uninstall and reinstall the game to do it. And I've already used up 4/5 of my reinstalls. :confused: Link to comment Share on other sites More sharing options...
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