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Asterix after objects


falcont

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Hi All Falcont again

I am building an Ayleid Palace useing JGAyleidNBB2 (New Building Blocks) by Jgreybear v2.0. Yesterday I read a tuts

on dirty mods that if you had an Asterix after an object it was classed as dirty. WELL Every thing I have enterd from this

Mesh and Texture mod has an asterix after it in the cell view Objects window. I would hate to destroy all I have done as the textures are brillient, there is a redme with the mod but I have been unable to open it, its in .odt Could someone please enlighten me. falcont

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Having an asterisk means that it has been edited. Obviously, if you created a new item in your mod, that would count as it having been edited, so it would have an asterisk. If there is something with in your mod with an asterisk, which you did not intend to edit, then that is a dirty record.
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If its the cell view window you see the asterisks, then you don't have to worry - anything you have moved or added will have an asterisk. If this is a brand new cell you have made then everything in it will have an asterisk.

 

Use Tes4Edit to clean dirty records.

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Thanks for a fast reply fg109 and WarRatsG

Was getting worrid for a moment just about to give it all up, I have been building this for about 8 hrs a day for about three months starting it scraping it over and over again. Now you have just given me the will to go on THANKS from a retired

penstioner

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You can also modclean in the CS by marking specific records to be "ignored." It is quicker and easier to clean mods in the CS than in TES4Edit, but TES4Edit is more powerful and can clean away dirt that the CS can't even see or touch.
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