cyberloader Posted September 20, 2011 Share Posted September 20, 2011 Hi, could someone please tell me if this stack of mods will actually play together: FOMM + FOSE (but not FOIP as some of these mods are newer). 5 x DLC DIMONIZED TYPE3 female bodyFelloutMarts Mutant Mod - RC 61FWE - FO3 Wanderers Edition + (T3TForFWE & FWE Alternate Start Redux)Fallout 3 Project Beauty HDChildren of the Wasteland- Enhanced Playable ChildrenEVE - Energy Visuals EnhancedMini Hideout - Player Home - KatanasUnderground_Hideout_DLCRR_Companion_Vault_MasterJessi_V4_Beta_4_-_CompletZooming_Scoped_WeaponskikaiEquipment_v2Dynamic_WeatherEnhanced_Night_Sky Have I chosen mods that are sure to conflict? Am I missing some great mods? Any advice is welcome :o) Link to comment Share on other sites More sharing options...
cyberloader Posted September 20, 2011 Author Share Posted September 20, 2011 I should probably add CRAFT, CALIBR and xCALIBR. Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted September 21, 2011 Share Posted September 21, 2011 Without FOIP, I don't think so.MMM, FWE, PB and EVE will not work well together without some kind of compatibility patches like FOIP provides. On 9/20/2011 at 10:21 AM, cyberloader said: I should probably add CRAFT, CALIBR and xCALIBR. Yep, CRAFT and CALIBR are requirements for FWE :) Link to comment Share on other sites More sharing options...
cyberloader Posted September 21, 2011 Author Share Posted September 21, 2011 Then I will try FOIP for those, thank you. Link to comment Share on other sites More sharing options...
GuRPeR707 Posted September 22, 2011 Share Posted September 22, 2011 (edited) On 9/20/2011 at 10:08 AM, cyberloader said: Hi, could someone please tell me if this stack of mods will actually play together: FOMM + FOSE (but not FOIP as some of these mods are newer). 5 x DLC DIMONIZED TYPE3 female bodyFelloutMarts Mutant Mod - RC 61FWE - FO3 Wanderers Edition + (T3TForFWE & FWE Alternate Start Redux)Fallout 3 Project Beauty HDChildren of the Wasteland- Enhanced Playable ChildrenEVE - Energy Visuals EnhancedMini Hideout - Player Home - KatanasUnderground_Hideout_DLCRR_Companion_Vault_MasterJessi_V4_Beta_4_-_CompletZooming_Scoped_WeaponskikaiEquipment_v2Dynamic_WeatherEnhanced_Night_Sky Have I chosen mods that are sure to conflict? Am I missing some great mods? Any advice is welcome :o) I just finished installing 100+ mods on mine. Check out my load order: (Actually its not the real load order b/c I used MasterUpdate) Fallout3.esmCRAFT.esmCALIBR.esmFOOK2 - Main.ESMEVE.esmxCALIBR.esmxCALIBRuniverse.esmFO3 Wanderers Edition - Main File.esmCompanion Core.esmRobCo Certified v2.esmMart's Mutant Mod.esmStreetLights.esmRTS NW.esmBunker72 v3.esmFortFreeway.esmlofi_creature_x2.espSlowmotionBulletFlybyInVats.espFO3 Wanderers Edition - Alternate Travel.espSuperJump2x.espWater_Tower_Hideout_byOrophin.espTecVault.espSolace.espUndergroundHideout.espMiniHideout.espRTS Camp.espCamp BluePrints.espMegaton Tweaks 1.28 (no podium).espThe Groovatron.espxCALIBRuniverse.espCALIBRxMerchant.espTactical Weapons by gRs Frederyck.espAlexScorpion's and Weijiesen's Smoking Fun.espDragonskin Tactical Outfit.espDragonskinBonusPack.espPlaceable Equipment.espZL-ACR.esptelescope_quest_fdt.espVashDeagleV5.espBlackWolf Backpack.espBlackWolf Backpack - Vendor Script Replenish.espBlackWolf Backpack - Blank's Container Patch.espB72v3 Clutterfree.espB72v3-02.espB72v3-03.espBTBearTrap-EN.espChuck Norris as stranger.espAddEmptyNukaBottle.espDestructibles.espHouseholdTeleporter.espblanket.espsilverstandard.espCyber-Enhancements.espDarNifiedUIF3.espCONELRAD 640-1240.espmutantradio.espGreys_DramaRadio.espRivenRadioMP3only.espHamadaRadioStation.espRadio Dexter 85.22 FM.espRadio Dexter 85.22 FM english.espBA_WastelandRestoration.espMTC Wasteland Travellers.espMTC Wasteland Travellers (Optional)- Crowded Cities.espFOOK2 - Main.espFO3 Wanderers Edition - Main File.espEVE.espCRAFT - Activation Perk.espCASM.espWeaponModKits.espWMKAA12Shotgun.espRobCo Certified v2 FWE.espRobCo Certified v2 EVE.espBuildableBots v0.3a.espMart's Mutant Mod.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Zones Respawn.espNot alone in the Wasteland anymore.espRTS NW - Volume 1st.espRTS NW - Volume 2nd.espRTS NW - Volume 3rd.espRTS NW - Volume 4 Stone.espFarmingBob.espFOOK2 - Main [Hotfix].espEVE - FWE Master Release.espWeaponModKits - FWE Master Release.espEVE - FWE with WeaponModKits.espEVE - FWE Master Release (pulse fix).espMart's Mutant Mod - FWE Master Release.espMMM, FOOK2.espFireLightFix.espRealistic Interior Lighting.espFellout-Full.espTheRoadWarriorWeatherCycler.espCombat Enhanced-Tactics.espCombatEnhanced-Package v02.espVATS Normal Weapon Degradation.espSniperZooming.esplo-fi_solidworld.esplo-fi_combat_x3.espCALIBR Ammo Schematics - CRAFT.espDree Perks.espdD - Enhanced Blood Main.espMax Level 99 V2.espWastelandMastery.espHokuto Shinken.espUPP - Pack 1.espUPP - Pack 2.espUPP - Experience Perks.espEx Libris - PreWar Book Titles.espF3UmpaAnimation.espAutoGates.espStealth Kills Enabled.espsc_buying_slaves.espsc_slaves_stick_around.espsc_slaves_stick_around_original_mezz.espLED pipboy light amber extended.espRealFragGrenade3.espExplosive Explosives v1.3.espAuto Aim Fix v1.1.espLevel 2 Some More Color.espkikaiEquipment.esptacticalAmmo.espM.espMPammo.esplo-fi_levellists.espUPP - Quest Perks.espPlaceable Lights Basic Edition v2.1.espPlaceable Lights rts resource.esp Total active plugins: 128Total plugins: 166 Edited September 22, 2011 by GuRPeR707 Link to comment Share on other sites More sharing options...
AlfredTetzlaff Posted September 23, 2011 Share Posted September 23, 2011 On 9/22/2011 at 7:06 PM, GuRPeR707 said: I just finished installing 100+ mods on mine. Check out my load order: (Actually its not the real load order b/c I used MasterUpdate)*snip* I see, you probably will be in a lot of Pain in the long run. FOOK2 and FWE are not compatible and probably never will be.And btw, Master Update does not change your load order.Good Luck ;) Link to comment Share on other sites More sharing options...
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