Slstoev Posted September 20, 2011 Share Posted September 20, 2011 (edited) I'm always irritated when I have an intention to do/finish an unmarked quest, I save and go do something else completely unrelated like sleep(in Real Life) and then when I go back I have forgotten then I browse the fallout wikia in search for walkthrough then I go check some unmarked quests for walkthroughs and happen upon the same unmarked quest I was intending to do/finish amd say something like this "Hey wasn't I doing something similiar" and realize it. So I'm asking Is there a way to make unmarked quest marked, meaning appear in the Pip-Boy? Edited September 20, 2011 by Slstoev Link to comment Share on other sites More sharing options...
Slstoev Posted September 22, 2011 Author Share Posted September 22, 2011 (edited) Is there way this could be done? Edited September 22, 2011 by Slstoev Link to comment Share on other sites More sharing options...
viennacalling Posted September 22, 2011 Share Posted September 22, 2011 Short answer, no. There is no setting which will show all unmarked quests in the pipboy. In fact, for some unmarked quests there are no stages properly defined so there would still be nothing to show in the pipboy. Link to comment Share on other sites More sharing options...
drakeelvin Posted September 23, 2011 Share Posted September 23, 2011 (edited) It could be done as a mod on a case by case basis, a modder just needs to add quest objectives and remove them when done, make sure the quest has an actual title, and make sure it has completed stages. In some cases the modder would need to actually add a quest object since some unmarked quests are handled purely by scripts. In any case, this definitely could be done by a modder, but on a case by case basis. As viennacalling suggested, there is no general solution for all unmarked quests. Looking through the code I half got the feeling some of those were done in scripts before the devs really understood how to use the quest engine ... though that's just my gut reaction I could be wrong, but they were working on a deadline. If you know how to use the quest engine I don't know why you'd want to use script since the quest engine works better in every way and allows for a script too. That's why my gut said to me they probably just needed to get this requirement done by a certain date but were still in the learning stage themselves. Edited September 23, 2011 by drakeelvin Link to comment Share on other sites More sharing options...
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