Sqiurmo Posted September 20, 2011 Share Posted September 20, 2011 Okay, everytime I enter combat, my companions both stop following me and just stand there perfectly still with no gun in hand. I have no clue how to fix this, but if one of my mods has something to do with it, I'll post my mod order here: FalloutNV.esmIWS-Core.esmOWNB - Open World.esmSpeedyResources.esmCompanion Share & Recruit.esmMore Perks.esmMore Perks for Companions.esmCaliber.esmWARZONES - Misanthropy Pure.esmEnergyShield.esmAfterschool Special.esmHalo Armor.espIWS-Core-Patrols.espIWS-Core-Guards.espIWS-Core-Civilians.espIWS-AS-MedSpawns.espGameSettings.espClanf_BT.espWasteland Defense.espReadius_NV.espnoautoaim.espNV Companions Use Ammo v5.espNo Laser Ash - No Plasma Goo - v1.espOWNB - Red Canyon Overhaul.espDK_BulletTime_NV.espderp0-51.espTactical Squad.espFalloutNVCheatTerminal.espCompanion Share & Recruit Companions.espAG Weapon Reload Speed.espWeapon Mod Expansion.espMore Perks for Companions Update.espStopBeatrix2.espStopBeatrix.espMore Perks Update.espThe Mod Configuration Menu.espAhzteks Weapon Overhaul.espAhzteks Impact Data (Optional).espAhzteks Muzzle Flashes (Optional).espaaaJNFSniperZooming.espMAD - Day of the Dead.espReactive People - Ultimatum.espEnergyShield_NV.espSeeker Armor.espSeeker Armor Briefcase.espHumanTrafficing.espTranquilizerRifle.espLeif-213.espTrain-084.espBoth the last ones are my own personal mods that only add 2 new characters to the game. This bug was happening before I had it. Link to comment Share on other sites More sharing options...
Uzibeatle Posted September 26, 2011 Share Posted September 26, 2011 My guess would be to start with mods that fool with default companions and see how things go. Meaning, disable them and experiment from a presaved branch game. A suggestion. Rather than fuss with tweaking default companions in the game to 'perfection' take a look at Willow and Wendy companion mods. All I'm doing with my default companions is tweaking their appearance body and face via mods that make two of them their own 'race'. I suspect your trying to do too much with companion mods in that load out. Has to be some script conflict. Link to comment Share on other sites More sharing options...
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