Cornflake_7 Posted September 20, 2011 Share Posted September 20, 2011 (edited) Hey guys, Yesterday I noticed this strange "blocking" or "moire" pattern on all the textures in Oblivion... most noticeable on ground textures. I can see it on bed textures, rugs, stone cobbling, everything. It's like there's something wrong with the "filtering" on the textures that make it look as if it was a hundred different texture pieces spliced together and the lines didn't quite match up. Take a look at the first attachment... You will have to look at it full size... http://img845.imageshack.us/img845/107/filtering.th.jpg If you can't see what i'm talking about right away, take a look at the second screenie where I drew a light grid over some of the blocks so they stand out. http://img825.imageshack.us/img825/4820/filtering2.th.jpg I disabled OBGE, made sure AA was disabled, and even turned off AF filtering, but the problem still persists... anyone have another idea? thanks guys. :) Edited September 20, 2011 by Cornflake_7 Link to comment Share on other sites More sharing options...
Caithe Posted September 21, 2011 Share Posted September 21, 2011 (edited) This is the texture that is made this way. Here, have a look. http://i.imgur.com/tSFozl.jpg As for terrain, I don't know.. Quarl's texture don't seams that much except for certain parts and I played so much with my textures that I'm not even sure which are which anymore or if i edited it or not. You could try to install detailed terrain http://www.tesnexus.com/downloads/file.php?id=15245 Edited September 21, 2011 by Caithe Link to comment Share on other sites More sharing options...
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