olletheone Posted September 21, 2011 Share Posted September 21, 2011 (edited) Hello everyone! After failing with modding a bunch of times spending many hours.I read all the readme files for each addon and did a fresh reinstall of Fallout 3 GOTY clearing all the previous data etc after uninstalling. Im running win 7 64x and got fallout installed in C:\Games\Fallout 3 Every mod works fine except that the game crashes on level up. I got the following mods installed with FOMM, FOSE aswell as ArchiveInvalidation Invalidated active. This is my current load order in FOMM [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CALIBR.esm[X] Project Beauty.esm[X] FOOK2 - Main.ESM[X] FOOK2 - [DIK] DLC Improvement Kit.ESM[X] Mart's Mutant Mod.esm[X] BA_WastelandRestoration.esp[X] BA_WastelandRestoration_DLCs.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] GalaxyNewsRadio100[M].esp[ ] GalaxyNewsRadio80[M].esp[ ] GalaxyNewsRadio60[M].esp[ ] GalaxyNewsRadio40[M].esp[ ] GalaxyNewsRadio20[M].esp[X] FOOK2 - Main.esp[X] FOOK2 - [DIK] DLC Improvement Kit.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[ ] Mart's Mutant Mod - Project Beauty + FWE.esp[ ] Fellout-pipboylight.esp[ ] Fellout-Full.esp[ ] Fellout-Anchorage.esp[ ] Fellout-BrokenSteel.esp[ ] Fellout-PointLookout.esp[ ] Fellout-Zeta.esp I also have a problem with FO3EDIT. The Backround loader (attached file) seems to work as intendedBut when I try to Check for errors all hell breaks lose.There are errors almost everywhere, for example: [00:00] Checking for Errors in [01] Anchorage.esm[00:01] [DIAL:0100C173] -> Missing required members: Editor ID[00:01] Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP[00:01] Above errors were found in :CTDA - Condition[00:01] Above errors were found in :Conditions[00:01] Above errors were found in :[iNFO:01000800] ('Hello.' in GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8] for DLC02AnchorageCreatorQuest [QUST:01000801])[00:02] Above errors were found in :GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8][00:02] Above errors were found in :GRUP Top "DIAL"[01:16] Sound -> Found a REFR reference, expected: SOUN[01:16] Above errors were found in :Sound[01:16] Above errors were found in :RDSD - Sounds[01:16] Above errors were found in :Region Data Entry[01:16] Above errors were found in :Region Data Entries[01:16] Above errors were found in :AudioExtAnchorage01DUPLICATE001 [REGN:010029B8][01:16] Sound -> Found a REFR reference, expected: SOUN[01:16] Above errors were found in :Sound[01:16] Above errors were found in :RDSD - Sounds[01:16] Above errors were found in :Region Data Entry[01:16] Above errors were found in :Region Data Entries[01:16] Above errors were found in :AudioExtAnchorage01DUPLICATE003 [REGN:010029BC][01:16] Sound -> [0200ECB4] <Error: Could not be resolved>[01:16] Above errors were found in :Sound[01:16] Above errors were found in :RDSD - Sounds[01:16] Above errors were found in :Region Data Entry[01:16] Above errors were found in :Region Data Entries[01:16] Above errors were found in :AudioExtAnchorageBunker [REGN:01004403][01:16] Above errors were found in :GRUP Top "REGN"[01:16] Parameter #1 -> Found a NULL reference, expected: CELL[01:16] Above errors were found in :CTDA - Condition[01:16] Above errors were found in :Conditions[01:16] Above errors were found in :Menu Item[01:16] Above errors were found in :Menu Items[01:16] Above errors were found in :DLC02VSSElevatorTerminal "Elevator Control" [TERM:010013B4][01:17] Above errors were found in :GRUP Top "TERM"[01:17] Flags -> <Unknown: 1>[01:17] Above errors were found in :ENIT - Effect Data[01:17] Above errors were found in :testPhilEnchGauss "Gauss Effect" [ENCH:01001618][01:17] Flags -> <Unknown: 1>[01:17] Above errors were found in :ENIT - Effect Data[01:17] Above errors were found in :DLC02EnchShockSword "Shock Damage" [ENCH:01004DAE][01:17] Flags -> <Unknown: 1>[01:17] Above errors were found in :ENIT - Effect Data[01:17] Above errors were found in :testPhilEnchSmokeGrenade "Smoke Grenade Effect" [ENCH:01008238][01:17] Flags -> <Unknown: 1>[01:17] Above errors were found in :ENIT - Effect Data[01:17] Above errors were found in :enchTestPhilElectricSwordB "Electric Sword" [ENCH:0100BE39][01:17] Above errors were found in :GRUP Top "ENCH"[01:17] Above errors were found in :[01] Anchorage.esm[01:17] All Done! I did not find any spoiler tags :/ Does anyone have a solution?Is my load order messed up?Whats with the errors in F03EDIT? Thanks in advance, I really just want to enjoy the game :) Edited September 21, 2011 by olletheone Link to comment Share on other sites More sharing options...
blove Posted September 22, 2011 Share Posted September 22, 2011 What version of FOOK2 is that? If it is 1.2OB you should use the hotfixes. Also, if you are upgrading from a pre-FOOK2 1.1 version, you have to start a new game. Compatibility patches for WMK/MMM and FOOK2 1.2OB: MMM RC6.1, FOOK2 1.2OB Compatibility PatchesWMKFOOK2 Compatibility Patches Link to comment Share on other sites More sharing options...
olletheone Posted September 22, 2011 Author Share Posted September 22, 2011 (edited) What version of FOOK2 is that? If it is 1.2OB you should use the hotfixes. Also, if you are upgrading from a pre-FOOK2 1.1 version, you have to start a new game. Compatibility patches for WMK/MMM and FOOK2 1.2OB: MMM RC6.1, FOOK2 1.2OB Compatibility PatchesWMKFOOK2 Compatibility Patches Hey, Thank you so much. I had missed the MMM, FOOK Compabillity Patches, or rather the whole folder was in fallout3\data: Just started my last autosave where i level up 10 seconds later and it now works :happy: Now Im just going to see if FO3Edit will find those errors or not, From what I've read merged patch is good to have Thanks again! Edit: I tried FO3Edit again and I am still getting loads of errors, should I do a merged patch anyway?Whats wrong with it :unsure: Edited September 22, 2011 by olletheone Link to comment Share on other sites More sharing options...
blove Posted September 22, 2011 Share Posted September 22, 2011 WMK with the DLC plugins requires a merged patch so that the weapon mods work properly. Link to comment Share on other sites More sharing options...
olletheone Posted September 22, 2011 Author Share Posted September 22, 2011 Aha ok, so far I think It's been working . I only have a clip extender modded at the time thought. Will there be severe problems fixing a merged patch with my current FO3EDIT errors? Anyone seen anything like it? I know there are errors with Anchorage when I check for errors with FO3EDIT. But I'm playing it as we speak and so far it seems to be working :ermm: Only thing I've noticed besides that are some random crashes if I quick save a lot so I try not to. Thanks for the help Link to comment Share on other sites More sharing options...
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