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Mods crashing Issues


olletheone

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Hello everyone!

 

After failing with modding a bunch of times spending many hours.

I read all the readme files for each addon and did a fresh reinstall of Fallout 3 GOTY clearing all the previous data etc after uninstalling.

 

Im running win 7 64x and got fallout installed in C:\Games\Fallout 3

 

 

Every mod works fine except that the game crashes on level up.

 

I got the following mods installed with FOMM, FOSE aswell as ArchiveInvalidation Invalidated active.

 

This is my current load order in FOMM

 

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CALIBR.esm

[X] Project Beauty.esm

[X] FOOK2 - Main.ESM

[X] FOOK2 - [DIK] DLC Improvement Kit.ESM

[X] Mart's Mutant Mod.esm

[X] BA_WastelandRestoration.esp

[X] BA_WastelandRestoration_DLCs.esp

[X] Project Beauty- Broken Steel.esp

[X] Project Beauty- Point Lookout.esp

[X] GalaxyNewsRadio100[M].esp

[ ] GalaxyNewsRadio80[M].esp

[ ] GalaxyNewsRadio60[M].esp

[ ] GalaxyNewsRadio40[M].esp

[ ] GalaxyNewsRadio20[M].esp

[X] FOOK2 - Main.esp

[X] FOOK2 - [DIK] DLC Improvement Kit.esp

[X] WeaponModKits.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - Zones Respawn.esp

[X] Mart's Mutant Mod - Tougher Traders.esp

[X] Mart's Mutant Mod - Natural Selection.esp

[X] Mart's Mutant Mod - Master Menu Module.esp

[X] Mart's Mutant Mod - Project Beauty.esp

[ ] Mart's Mutant Mod - Project Beauty + FWE.esp

[ ] Fellout-pipboylight.esp

[ ] Fellout-Full.esp

[ ] Fellout-Anchorage.esp

[ ] Fellout-BrokenSteel.esp

[ ] Fellout-PointLookout.esp

[ ] Fellout-Zeta.esp

 

 

 

 

I also have a problem with FO3EDIT. The Backround loader (attached file) seems to work as intended

But when I try to Check for errors all hell breaks lose.

There are errors almost everywhere, for example:

 

[00:00] Checking for Errors in [01] Anchorage.esm

[00:01] [DIAL:0100C173] -> Missing required members: Editor ID

[00:01] Parameter #1 -> Found a TXST reference, expected: ACTI,ALCH,AMMO,ARMA,ARMO,ASPC,BOOK,CONT,CREA,DOOR,FLST,FURN,GRAS,IDLM,KEYM,LIGH,MISC,MSTT,NOTE,NPC_,PROJ,PWAT,SCOL,SOUN,STAT,TACT,TERM,TREE,WEAP

[00:01] Above errors were found in :CTDA - Condition

[00:01] Above errors were found in :Conditions

[00:01] Above errors were found in :[iNFO:01000800] ('Hello.' in GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8] for DLC02AnchorageCreatorQuest [QUST:01000801])

[00:02] Above errors were found in :GRUP Topic Children of GREETING "GREETING" [DIAL:000000C8]

[00:02] Above errors were found in :GRUP Top "DIAL"

[01:16] Sound -> Found a REFR reference, expected: SOUN

[01:16] Above errors were found in :Sound

[01:16] Above errors were found in :RDSD - Sounds

[01:16] Above errors were found in :Region Data Entry

[01:16] Above errors were found in :Region Data Entries

[01:16] Above errors were found in :AudioExtAnchorage01DUPLICATE001 [REGN:010029B8]

[01:16] Sound -> Found a REFR reference, expected: SOUN

[01:16] Above errors were found in :Sound

[01:16] Above errors were found in :RDSD - Sounds

[01:16] Above errors were found in :Region Data Entry

[01:16] Above errors were found in :Region Data Entries

[01:16] Above errors were found in :AudioExtAnchorage01DUPLICATE003 [REGN:010029BC]

[01:16] Sound -> [0200ECB4] <Error: Could not be resolved>

[01:16] Above errors were found in :Sound

[01:16] Above errors were found in :RDSD - Sounds

[01:16] Above errors were found in :Region Data Entry

[01:16] Above errors were found in :Region Data Entries

[01:16] Above errors were found in :AudioExtAnchorageBunker [REGN:01004403]

[01:16] Above errors were found in :GRUP Top "REGN"

[01:16] Parameter #1 -> Found a NULL reference, expected: CELL

[01:16] Above errors were found in :CTDA - Condition

[01:16] Above errors were found in :Conditions

[01:16] Above errors were found in :Menu Item

[01:16] Above errors were found in :Menu Items

[01:16] Above errors were found in :DLC02VSSElevatorTerminal "Elevator Control" [TERM:010013B4]

[01:17] Above errors were found in :GRUP Top "TERM"

[01:17] Flags -> <Unknown: 1>

[01:17] Above errors were found in :ENIT - Effect Data

[01:17] Above errors were found in :testPhilEnchGauss "Gauss Effect" [ENCH:01001618]

[01:17] Flags -> <Unknown: 1>

[01:17] Above errors were found in :ENIT - Effect Data

[01:17] Above errors were found in :DLC02EnchShockSword "Shock Damage" [ENCH:01004DAE]

[01:17] Flags -> <Unknown: 1>

[01:17] Above errors were found in :ENIT - Effect Data

[01:17] Above errors were found in :testPhilEnchSmokeGrenade "Smoke Grenade Effect" [ENCH:01008238]

[01:17] Flags -> <Unknown: 1>

[01:17] Above errors were found in :ENIT - Effect Data

[01:17] Above errors were found in :enchTestPhilElectricSwordB "Electric Sword" [ENCH:0100BE39]

[01:17] Above errors were found in :GRUP Top "ENCH"

[01:17] Above errors were found in :[01] Anchorage.esm

[01:17] All Done!

 

 

 

I did not find any spoiler tags :/

 

 

Does anyone have a solution?

Is my load order messed up?

Whats with the errors in F03EDIT?

 

Thanks in advance, I really just want to enjoy the game :)

Edited by olletheone
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What version of FOOK2 is that? If it is 1.2OB you should use the hotfixes. Also, if you are upgrading from a pre-FOOK2 1.1 version, you have to start a new game.

 

Compatibility patches for WMK/MMM and FOOK2 1.2OB:

 

MMM RC6.1, FOOK2 1.2OB Compatibility Patches

WMKFOOK2 Compatibility Patches

 

 

 

Hey, Thank you so much. I had missed the MMM, FOOK Compabillity Patches, or rather the whole folder was in fallout3\data:

 

Just started my last autosave where i level up 10 seconds later and it now works :happy:

 

Now Im just going to see if FO3Edit will find those errors or not, From what I've read merged patch is good to have

 

Thanks again!

 

Edit: I tried FO3Edit again and I am still getting loads of errors, should I do a merged patch anyway?

Whats wrong with it :unsure:

Edited by olletheone
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Aha ok, so far I think It's been working . I only have a clip extender modded at the time thought.

 

Will there be severe problems fixing a merged patch with my current FO3EDIT errors?

 

Anyone seen anything like it? I know there are errors with Anchorage when I check for errors with FO3EDIT. But I'm playing it as we speak and so far it seems to be working :ermm:

 

 

Only thing I've noticed besides that are some random crashes if I quick save a lot so I try not to.

 

 

Thanks for the help

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