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No enclave commander markers/landing zones?


goonrich

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This has probably been asked before and i know ill probably end up with a really easy solution but i'm stuck as of now.

 

Basically, the markers and the green circle thing no longer appear in my game making it impossible to set markers, call in ground support, and use air support. It started very suddenly and i can't seem to find a cause. It doesn't happen on old saves (which are from like the beginning of the game) and so i don't think that it's a problem with FOSE ( i may be wrong though). I had the rts mod on for a while before this started happening and after it started happening i decided to remove it to see if thats where the conflict was but no luck. Any ideas or solutions would very much be appreciated!

 

 

 

 

btw: i don't know if the prisoner thing has ever worked because i've never figured it out so it may be another result or it could be that im just a dunce who doesn't understand the readme

 

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

CRAFT.esm

CALIBR.esm

20th Century Weapons.esm

EVE.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

MyDog - Globals (keep this active).esm

MyDog.esm

EnclaveCommander-OA-Pitt-Steel.esm

CRAFT - Activation Perk.esp

BoSPatrols.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

FO3 Wanderers Edition - Project Beauty.esp

FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp

WeaponModKits.esp

WeaponModKits - FWE Master Release.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

EVE.esp

EVE Operation Anchorage.esp

EVE - FWE Master Release.esp

EVE - FWE Master Release (Follower Enhanced).esp

EVE Anchorage - FWE DLC Anchorage.esp

EVE - FWE with WeaponModKits.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

20thCWItemPlacement2.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

DUIF3Extras.esp

UndergroundHideout.esp

not rOtS.esp (my merged patch)

 

Total active plugins: 58

Total plugins: 80

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Don't autosave, quicksave, or use the continue button. Also never overwrite a save. You should also check your last save to see how large the file is. 5Mb is about 100 hours. Near 20Mb an larger will cause problems. If you want to experiment then disable Enclave commander, go in game load the save, ignore the warning this time even though you shouldn't, then save the game without Enclave Commander, exit the game, activate enclave commander, an launch the game an load that save again an create a new save. They call it a clean save, but I dont do it, or think it's even a good idea, but you can try it if you wana try to save the progress you made. You would be better off if you just started a new game an created more than one character or reverted back to the privious save before the partial coruption that ruined EC.
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