goonrich Posted September 22, 2011 Share Posted September 22, 2011 This has probably been asked before and i know ill probably end up with a really easy solution but i'm stuck as of now. Basically, the markers and the green circle thing no longer appear in my game making it impossible to set markers, call in ground support, and use air support. It started very suddenly and i can't seem to find a cause. It doesn't happen on old saves (which are from like the beginning of the game) and so i don't think that it's a problem with FOSE ( i may be wrong though). I had the rts mod on for a while before this started happening and after it started happening i decided to remove it to see if thats where the conflict was but no luck. Any ideas or solutions would very much be appreciated! btw: i don't know if the prisoner thing has ever worked because i've never figured it out so it may be another result or it could be that im just a dunce who doesn't understand the readme Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esm20th Century Weapons.esmEVE.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmMyDog - Globals (keep this active).esmMyDog.esmEnclaveCommander-OA-Pitt-Steel.esmCRAFT - Activation Perk.espBoSPatrols.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Project Beauty.espFO3 Wanderers Edition - Project Beauty (Followers Enhanced).espWeaponModKits.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espEVE.espEVE Operation Anchorage.espEVE - FWE Master Release.espEVE - FWE Master Release (Follower Enhanced).espEVE Anchorage - FWE DLC Anchorage.espEVE - FWE with WeaponModKits.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.esp20thCWItemPlacement2.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Weather Sounds in Interiors.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espDUIF3Extras.espUndergroundHideout.espnot rOtS.esp (my merged patch) Total active plugins: 58Total plugins: 80 Link to comment Share on other sites More sharing options...
GrindedStone Posted September 23, 2011 Share Posted September 23, 2011 Don't autosave, quicksave, or use the continue button. Also never overwrite a save. You should also check your last save to see how large the file is. 5Mb is about 100 hours. Near 20Mb an larger will cause problems. If you want to experiment then disable Enclave commander, go in game load the save, ignore the warning this time even though you shouldn't, then save the game without Enclave Commander, exit the game, activate enclave commander, an launch the game an load that save again an create a new save. They call it a clean save, but I dont do it, or think it's even a good idea, but you can try it if you wana try to save the progress you made. You would be better off if you just started a new game an created more than one character or reverted back to the privious save before the partial coruption that ruined EC. Link to comment Share on other sites More sharing options...
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